You: a foolhardy sword-n-sorcery adventurer who stands at the mouth of a dragon’s vault with heaps and heaps of fabulous treasure just a few battlemat squares away! Me: a 222,000 pound Etherdragon named Max, who is currently out terrorizing a nearby hamlet. Nothing to do but start filling your pockets, eh? You know how this is gonna end, right?!? But this is your big chance to get a taste of WEGS, the Wickedly Errant Game System!
You: a foolhardy sword-n-sorcery adventurer who stands at the mouth of a dragon’s vault with heaps and heaps of fabulous treasure just a few battlemat squares away! Me: a 222,000 pound Etherdragon named Max, who is currently out terrorizing a nearby hamlet. Nothing to do but start filling your pockets, eh? You know how this is gonna end, right?!? But this is your big chance to get a taste of WEGS, the Wickedly Errant Game System!
You: a foolhardy sword-n-sorcery adventurer who stands at the mouth of a dragon’s vault with heaps and heaps of fabulous treasure just a few battlemat squares away! Me: a 222,000 pound Etherdragon named Max, who is currently out terrorizing a nearby hamlet. Nothing to do but start filling your pockets, eh? You know how this is gonna end, right?!? But this is your big chance to get a taste of WEGS, the Wickedly Errant Game System!
You: a foolhardy sword-n-sorcery adventurer who stands at the mouth of a dragon’s vault with heaps and heaps of fabulous treasure just a few battlemat squares away! Me: a 222,000 pound Etherdragon named Max, who is currently out terrorizing a nearby hamlet. Nothing to do but start filling your pockets, eh? You know how this is gonna end, right?!? But this is your big chance to get a taste of WEGS, the Wickedly Errant Game System!
Old Skool:Dingbitt's Dunge O' Doom, The Three-For-All
Description:
TTG Sat. Night Special! Three parties of foolhardy adventurers are plunged into a brutal dungeon chock full of treasure, traps and monsters! This game is played elimination style until there are only three adventurers left. Note: In order to play, you should have a character pre-rolled, which you can do at the GameWick Games booth (or fifteen minutes prior to the game). Generics are welcome!!! Let’s get this party started!
The story begins with your motley waking up on a dark and stormy night on a dock in New Orleans. The gusty wind heralding the arriving of a hurricane still far out in the gulf... the problem is you have no idea why you’re here or how you got there.
Role play Angels and Demons in modern day, morally gray game setting. Rife with twists and intrigue that will focus on role playing and interaction with the other players. Time will be taken to explain the rules, so newcomers to the system are welcome. Characters will be provided, along with backgrounds and motivations. Three 6 sided dice and a pencil suggested, but not required.
A continuation of Thor’s Hammer; participation in Thor's Hammer is not necessary to enjoy this scenario, but is beneficial. Your tiny “band of brothers” have braved wading deep into questions that should have never been asked. Now only one question remains: will you ever see the white cliffs of Dover again.