Aurora has called this party together and you journey to the shores of the Moonsea. Strange dreams must be dealt with before you can speak with the dragon Orical.
Description:
Many of you have crossed paths before…or was that in a distant dream. This is a new module from Scott Fuce of the Vecnians
A growing evil lurks in the Darkwood leading to the outnumbered Druid's Grove asking for help. Will you join their cause to restore balance? Levels 1-5.
A growing evil lurks in the Darkwood leading to the outnumbered Druid's Grove asking for help. Will you join their cause to restore balance? Levels 1-5.
A scheme was ended & a woman's dream destroyed. Revenge is a dish best served hot. What's that saying about a Hell having no fury compared to a woman scorned? Levels 1-19.
Goblins mean to loot the temple of the beer goddess, Ninkash, & destroy the tunnels of the rustic community of Causeway Hill. It's up to you to save the beer, save the town!
Goblins mean to loot the temple of the beer goddess, Ninkash, & destroy the tunnels of the rustic community of Causeway Hill. It's up to you to save the beer, save the town!
A quick foray into the dwarven fallen city of Mord Mar. Why can the goblins recoup losses so quickly? 1st level.
Description:
The dwarves once laid claim to the largest hold ever known, Mord Mar. Over the eras, great kings ruled benevolently over dwarves and other fair races. One day, an unstoppable army appeared and drove the peoples of Mord Mar from their homes. Most were slain in an effort to keep their city in the good king’s hands, but he too was slain. The few survivors retreated to the entrance area of the city, and the evil army did not follow. Excursions were made to retake Mord Mar, but none returned. As time passed the city created an Adventurer’s Guild to return to Mord Mar, with the goal of recovering lost dwarven artifacts. Many adventurers hear the call of glory and riches from the depths of the lost city. Many never return, but those who do, are usually rich. Do you have the mettle to tackle the danger of Mord Mar and reclaim its wealth?
A quick foray into the fallen dwarven city of Mord Mar. Why can the goblins recoup losses so quickly?
Description:
The dwarves once laid claim to the largest hold ever known, Mord Mar. Over the eras, great kings ruled benevolently over dwarves and other fair races. One day, an unstoppable army appeared and drove the peoples of Mord Mar from their homes. Most were slain in an effort to keep their city in the good king's hands, but he too was slain. The few survivors retreated to the entrance area of the city, and the evil army did not follow. Excursions were made to retake Mord Mar, but none returned. As time passed the city created an Adventurer's Guild to return to Mord Mar, with the goal of recovering lost dwarven artifacts. Many adventurers hear the call of glory and riches from the depths of the lost city. Many never return, but those who do, are usually rich. Do you have the mettle to tackle the danger of Mord Mar and reclaim its wealth?
A quick foray into the fallen dwarven city of Mord Mar. Why can the goblins recoup losses so quickly?
Description:
The dwarves once laid claim to the largest hold ever known, Mord Mar. Over the eras, great kings ruled benevolently over dwarves and other fair races. One day, an unstoppable army appeared and drove the peoples of Mord Mar from their homes. Most were slain in an effort to keep their city in the good king's hands, but he too was slain. The few survivors retreated to the entrance area of the city, and the evil army did not follow. Excursions were made to retake Mord Mar, but none returned. As time passed the city created an Adventurer's Guild to return to Mord Mar, with the goal of recovering lost dwarven artifacts. Many adventurers hear the call of glory and riches from the depths of the lost city. Many never return, but those who do, are usually rich. Do you have the mettle to tackle the danger of Mord Mar and reclaim its wealth?
A quick foray into the fallen dwarven city of Mord Mar. Why can the goblins recoup losses so quickly?
Description:
The dwarves once laid claim to the largest hold ever known, Mord Mar. Over the eras, great kings ruled benevolently over dwarves and other fair races. One day, an unstoppable army appeared and drove the peoples of Mord Mar from their homes. Most were slain in an effort to keep their city in the good king's hands, but he too was slain. The few survivors retreated to the entrance area of the city, and the evil army did not follow. Excursions were made to retake Mord Mar, but none returned. As time passed the city created an Adventurer's Guild to return to Mord Mar, with the goal of recovering lost dwarven artifacts. Many adventurers hear the call of glory and riches from the depths of the lost city. Many never return, but those who do, are usually rich. Do you have the mettle to tackle the danger of Mord Mar and reclaim its wealth?