2 nights ago the sky flared brilliant in the north. Diviners say a weapon of an unknown god has fallen to the earth. You must retrieve it within 3 days. 10th Level PCs.
Description:
You are well respected and feared citizens of the dark city of Dorakaa, the capital of the Kingdom of Iuz. After a brilliant celestial event two nights ago, your party has been summoned by Iuz himself to retrieve what appears to be a powerful weapon belonging to a god - apparently fallen to earth somewhere in the Howling Hills. Priests of Iuz have determined that this weapon is good, and of incredible power - hence your enemies will surely be after it as well. This adventure last three nights. PC should be 10th level and cannot be good aligned at the beginning of the adventure.
2 nights ago the sky flared brilliant in the north. Diviners say a weapon of an unknown god has fallen to the earth. You must retrieve it within 3 days. 10th Level PCs.
Description:
You are well respected and feared citizens of the dark city of Dorakaa, the capital of the Kingdom of Iuz. After a brilliant celestial event two nights ago, your party has been summoned by Iuz himself to retrieve what appears to be a powerful weapon belonging to a god - apparently fallen to earth somewhere in the Howling Hills. Priests of Iuz have determined that this weapon is good, and of incredible power - hence your enemies will surely be after it as well. This adventure last three nights. PC should be 10th level and cannot be good aligned at the beginning of the adventure.
2 nights ago the sky flared brilliant in the north. Diviners say a weapon of an unknown god has fallen to the earth. You must retrieve it within 3 days. 10th Level PCs.
Description:
You are well respected and feared citizens of the dark city of Dorakaa, the capital of the Kingdom of Iuz. After a brilliant celestial event two nights ago, your party has been summoned by Iuz himself to retrieve what appears to be a powerful weapon belonging to a god - apparently fallen to earth somewhere in the Howling Hills. Priests of Iuz have determined that this weapon is good, and of incredible power - hence your enemies will surely be after it as well. This adventure last three nights. PC should be 10th level and cannot be good aligned at the beginning of the adventure
Dragons defeated. Trees of Life growing. Sir Flux and Co enjoy the peace. Old enemy Lord Nazar still has a score to settle. Roleplaying encouraged, combat inevitable. 10th-12th level chars provided.
Description:
The dragons were repelled from Albion. Trees of Life grow in Oxford, London, and Cardiff. Sir Flux and Co enjoy the peace. Old enemy Lord Nazar still has a score to settle. Is the party ready to face the old devil? Did you ever dream you'd get a chance? Roleplaying encouraged, combat inevitable. 10th-12th level chars provided.
Dragons defeated. Trees of Life growing. Sir Flux and Co enjoy the peace. Old enemy Lord Nazar still has a score to settle. Roleplaying encouraged, combat inevitable. 10th-12th level chars provided.
Description:
The dragons were repelled from Albion. Trees of Life grow in Oxford, London, and Cardiff. Sir Flux and Co enjoy the peace. Old enemy Lord Nazar still has a score to settle. Is the party ready to face the old devil? Did you ever dream you'd get a chance? Roleplaying encouraged, combat inevitable. 10th-12th level chars provided.
Dragons defeated. Trees of Life growing. Sir Flux and Co enjoy the peace. Old enemy Lord Nazar still has a score to settle. Roleplaying encouraged, combat inevitable. 10th-12th level chars provided.
Description:
The dragons were repelled from Albion. Trees of Life grow in Oxford, London, and Cardiff. Sir Flux and Co enjoy the peace. Old enemy Lord Nazar still has a score to settle. Is the party ready to face the old devil? Did you ever dream you'd get a chance? Roleplaying encouraged, combat inevitable. 10th-12th level chars provided.
Saltmarsh is in danger, but not from the threats that were initially discovered. Can the adventurers thwart the evil that truly threatens the town of Saltmarsh?
The Four Horsemen Open: A Date With Death Qualifier
Summary:
A diverse group of adventurers answers a powerful daemon's challenge to test their greatness. Can the mortals gain what they need without earning the Ferryman unlimited power?
Description:
A diverse group of adventurers answers a powerful daemon's challenge to test their greatness. Can the mortals gain what they need without earning the Ferryman unlimited power? This is a two round team advancement event. Your GM in each round will be a published Pathfinder designer or publisher. Come as a team of five, or come alone and we'll find you a group. Your table is judged on tactical combat, in-character role-play, and goal completion. There will be prizes for every participant, but real glory is secured by victory.