Retrieve the sacred scrolls of Sheim Boo from the Vault of the Masters hidden in the Dragon Mire Swamp. Deadly traps & guardians have kept them safe for 800 years. 6th level.
Retrieve the sacred scrolls of Sheim Boo from the Vault of the Masters hidden in the Dragon Mire Swamp. Deadly traps & guardians have kept them safe for 800 years. 6th level.
As a child you heard tales of a dark race of elves that lived in the "Under Dark". But they have been extinct for over a 100 years.
Description:
There have been rumors in the area of an underground structure that no one has entered for over a century. Known for the "evil" that lurks there; as well as plentiful treasure and gold that cover the walls of the cavern.
A very rich, (and very odd) elf lets you know he will pay you handsomely for your time in exploring the underground location. You agree to meet the old elf at a local tavern; what wild adventures and dark secrets await you and your adventuring friends?
As a child you heard tales of a dark race of elves that lived in the "Under Dark". But they have been extinct for over a 100 years.
Description:
There have been rumors in the area of an underground structure that no one has entered for over a century. Known for the "evil" that lurks there; as well as plentiful treasure and gold that cover the walls of the cavern. A very rich, (and very odd) elf lets you know he will pay you handsomely for your time in exploring the underground location. You agree to meet the old elf at a local tavern; what wild adventures and dark secrets await you and your adventuring friends?
After defeating "the Great Evil", you pay visit to your Dark Elf friend. He offers to pay you handsomely to return to the "Under Dark" to explore further the secrets it may hold.
Description:
When returning to town, you are showered with wondrous items for your next journey into the “Under Dark”. Your Elven friend warns you of the creatures you may encounter, warning you of certain locations (pieced together from long lost memories of his dark world, centuries past). He ends your conversation with just one statement; “Do not forget of the true darkness that may dwell there”.
After defeating "the Great Evil", you pay visit to your Dark Elf friend. He offers to pay you handsomely to return to the "Under Dark" to explore further the secrets it may hold.
Description:
When returning to town, you are showered with wondrous items for your next journey into the “Under Dark”. Your Elven friend warns you of the creatures you may encounter, warning you of certain locations (pieced together from long lost memories of his dark world, centuries past). He ends your conversation with just one statement; “Do not forget of the true darkness that may dwell there”.
In the reaches of the Vast Swamp under a lost & lonely hill lies the evil Tomb of Horrors! Who dares enter the labyrinth crypt of traps & beasts to obtain the treasures of the Demi-Lich, Acererak?
3 weapons of power are missing; a cryptic note points to the wizard Keraptis, long since dead, & his foreboding lair, the volcano, White Plume Mountain. Who will quest to retrieve these relics?