A world based around the political, military, & social conflicts of the 7 Realms - a group of lands inhabited solely by human/animal hybrids.
Description:
Anthro-adventures is written by Award-winning Children's Lit author, T.J. Lantz. It is designed to be family friendly, as each race is based upon famous tropes from Children's stories. Check out our Kickstarter page for more details. https://www.kickstarter.com/projects/494568513/anthro-adventures-a-pathfinder-compatible-fantasy?ref=user_menu
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
You are all part of a notorious Travelling Band of Bards. During a routine performance, you are rushed to safety by your orc bouncers. How will you survive without your normal travelling companions?
Description:
At the tail-end of one of your groups performances, all chaos breaks lose in the audience hall. With no time to think, you are swept away by your bouncers deep into the neighboring forest. With no caravan to travel with, minimal supplies and artillery, you are forced to dig deep, and release the bardic power within.
You are all part of a notorious Travelling Band of Bards. During a routine performance, you are rushed to safety by your orc bouncers. How will you survive without your normal travelling companions?
Description:
At the tail-end of one of your groups performances, all chaos breaks lose in the audience hall. With no time to think, you are swept away by your bouncers deep into the neighboring forest. With no caravan to travel with, minimal supplies and artillery, you are forced to dig deep, and release the bardic power within.