The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
Bring your own 12th level character (PFS Legal) or use a pregen! You die, she dies, everybody dies except 1 in this free-for-all tournament. Prizes for top 3 winners.
In this Planescape adventure, scofflaws on the streets of Torch start their own gang & settle old scores with their former bosses. No prior knowledge of Planescape required.