A loose-lipped goblin diplomat speaks of treasure ripe for the plucking. The duergar invaders of the dwarven city of Gunderstal have unearthed a hidden vault in a mining accident. Before the duergar and their crazed gnomish alchemist regroup and return there may be just enough time to infiltrate the vault and claim the treasure for yourself. A grave introduction to the Harvestlands campaign setting.
A loose-lipped goblin diplomat speaks of treasure ripe for the plucking. The duergar invaders of the dwarven city of Gunderstal have unearthed a hidden vault in a mining accident. Before the duergar and their crazed gnomish alchemist regroup and return there may be just enough time to infiltrate the vault and claim the treasure for yourself. A grave introduction to the Harvestlands campaign setting.
Second Annual ER Tabletop Smackdown! Priceless artifacts have been stolen from the Cathedral, and for some reason you are the best the Church can find to track them down! The trail leads to a highly unlikely, yet incredibly lethal foe... Will you save the realm, or soil yourself like a little girl in the attempt? (Characters and public humiliation provided. Players should provide their own hankies.)
Unjustly imprisoned you have suffered in the deepest dungeon of Darkfall for what might be a year or more. The story begins on the third morning with no food. It appears the jailers have vanished. Running out of rats, escape is your only hope. Except you hear unearthly sounds echoing in the walls and from above that make you pray to your god for strength, because escaping your cell may not be the most difficult challenge you face.
Unjustly imprisoned you have suffered in the deepest dungeon of Darkfall for what might be a year or more. The story begins on the third morning with no food. It appears the jailers have vanished. Running out of rats, escape is your only hope. Except you hear unearthly sounds echoing in the walls and from above that make you pray to your god for strength, because escaping your cell may not be the most difficult challenge you face.
Your band of gnolls have been offered a tricky job. You need to drive a large group of halflings around "Human Territory", over the mountains, and deliver them to a tribe of ogres in the swamp. Discover just how evil gnolls can be.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.