You wake up wounded and burnt inside a smoking crater, not sure how you got there. The full moon illuminates the scattered pieces of your equipment. Blood seeps through a gash in your armor, and you feel like you just woke up from a bad dream. This is a puzzle-oriented role-playing event (no hack and slash). Participants play a character with amnesia and try to figure out their past before time runs out.
You wake up wounded and burnt inside a smoking crater, not sure how you got there. The full moon illuminates the scattered pieces of your equipment. Blood seeps through a gash in your armor, and you feel like you just woke up from a bad dream. This is a puzzle-oriented role-playing event (no hack and slash). Participants play a character with amnesia and try to figure out their past before time runs out.
Part two of the Dream Whispering saga, if possible please be able to play all 3 on Thursday or Friday. Autumn and her friends are still missing pieces of the sword they seek. The rumors all point in the same direction... towards the isolated tower of Verokned. Travel and try and solve the mysteries and puzzles that await you, before the dragon takes flight.
Part two of the Dream Whispering saga, if possible please be able to play all 3 on Thursday or Friday. Autumn and her friends are still missing pieces of the sword they seek. The rumors all point in the same direction... towards the isolated tower of Verokned. Travel and try and solve the mysteries and puzzles that await you, before the dragon takes flight.
Each of you has been summonsed to the church of Temorkin. Autumn pleads with you to join her quest. She must travel to the city of splendor to find and help Merronis. Without hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
Each of you has been summonsed to the church of Temorkin. Autumn pleads with you to join her quest. She must travel to the city of splendor to find and help Merronis. Without hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
The ORIGINAL Dual Dungeon Duel that has been run at Gen Con for more than 25 years! Two teams of 10 people EACH enter the same dungeon at the same time under 2 separate GMs. Only one team will survive and be proclaimed the winners! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them. Magical Items, traps and tricks abound!
Level 1 adventure. Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled masses. You and your fellow companions must bring the reign of the Beggar-King to an end.
Level 4 adventure. In Punjar, even the nobility have secrets to conceal, and the Dev'shir have more than most. An heirloom been stolen from the City of the Dead, leading the heroes on a perilous quest through the city's darkest alleys and byways, into a long abandoned crypt, and against an army of shambling corpses. When the dead stalk the ancestral estates of Punjar, can even the mightiest of heroes emerge triumphant?
Level 7 adventure. In the foul entertainment district known as the Devil's Thumb, death puts on a painted face and stalks the streets at night. And when the city's greatest nobles strike bargains with abominations, and willing cultists offer up blood sacrifices in the name of their wicked masters, it will take both cunning and courage to face down the dark fiends that sit atop... The Thrones of Punjar.