The Story is a non-historical ongoing campaign set during the glory of the Roman Empire. If the old tavern road is so safe, then why does everyone traveling along it look so nervous?
October 5th to the 14th was removed by Pope Gregory in 1582. Before October 5th, the gods still granted spells and magic was still cast. After, the gods and fell silent. What happened on those days?
When a powerful Urikite warleader goes rogue and commandeers an undead war beetle, an unwary and desperate slave tribe finds itself in the warpath. A DARK SUN Campaign Setting adventure.
You've tracked the beast for months. Each time you thought you had it cornered, the beast found a way to escape your group. Not this time. You've made an air-tight plan and are ready to do battle.
Description:
You've track the beast for months. Each time you thought you had it cornered, the beast found a way to escape your group. Not this time. You've made an air-tight plan and are ready to do battle. Characters will provided by the GM.
Tomb of Horrors, but deeper & harder. The original was written for & presented at the 1975 Origins by Gary Gygax. Merely an anteroom. Return now after 37 years with Gygax-cousin Paul Burdick...
You must venture into the Wyrm Prince's lair beneath the city ruins and reclaim the Soulstone before time runs out. If you fail, the souls of all Zhaldanis will be damned! (Fourthcore)
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A LFR adv for levels 1-10. Continued in WATE4-2
Description:
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure starts the Infernal Ambitions Quest which is continued in WATE4-2. Playing the adventures in order is recommended but not required.
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A LFR adv for levels 1-10. Continued in WATE4-2
Description:
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure starts the Infernal Ambitions Quest which is continued in WATE4-2. Playing the adventures in order is recommended but not required.
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A LFR adv for levels 1-10. Continued in WATE4-2
Description:
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure starts the Infernal Ambitions Quest which is continued in WATE4-2. Playing the adventures in order is recommended but not required.
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A LFR adv for levels 1-10. Continued in WATE4-2
Description:
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure starts the Infernal Ambitions Quest which is continued in WATE4-2. Playing the adventures in order is recommended but not required.