Choose your mission and delve deep into Rappan Athuk! This version of the Necromancer Games' mega-dungeon is concentrated for convention play. It's not a dungeon crawl, it's a sprint!
Choose your mission and delve deep into Rappan Athuk! This version of the Necromancer Games' mega-dungeon is concentrated for convention play. It's not a dungeon crawl, it's a sprint!
Your parents adventured together, they were the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned.. when hide and seek wasn't life and death.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but when they did, you heard talk about the Kings Company of the Red Star. Now second generation adventurers, and the Elite Irregulars under the desperate Countess Whitewater. You saved County Whitewater from a seige, and collected an immensely powerful artifact. Now you must return with the one item that might turn the tide of the war. Even as you quest, you keep flashing back to lessons learned... when hide and seek wasn't life and death.
Your parents adventured together, they were the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned.. when hide and seek wasn't life and death.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but when they did, you heard talk about the Kings Company of the Red Star. Now second generation adventurers, and the Elite Irregulars under the desperate Countess Whitewater. You saved County Whitewater from a seige, and collected an immensely powerful artifact. Now you must return with the one item that might turn the tide of the war. Even as you quest, you keep flashing back to lessons learned... when hide and seek wasn't life and death.
Rumors have been travelling the countryside about a group of bandits being led about by a great coward, a man bereft of scars. The heroes have been hired to find this captain and make him desist.
Havenwood is a boring little town. A stint protecting a trade caravan to a distant community sounds like a pleasant change of scene.
Description:
Havenwood is a boring little town. No action and nothing but smiling faces. A trade caravan is passing through from the northern territories and is looking to hire on a few more guards on their way south to the city of Astra. Sounds like a good opportunity to skip this tiny berg and head to the big city.
The lands are getting picked over by slavers. Everyone is scared & needs a resolution. Can you help the land of Invari put an end to these slavers? Or will you wind up in shackles?