Vengeance of the Coward, a City of Dragonwick Adventure
Summary:
The Frogstranglers, a group of human brothers, have long been the bane of kobolds and bullywugs in the Avanti Swamps. The Coward, an unknown assailant, has trapped them to exact his revenge.
Heroic adventurers return home to a small hamlet and find the liege lord raving madly about an unseen threat from malevolent undead creatures. Is the lord sick, or is there truly a danger? [9th Level]
Description:
Heroic adventurers return home to a small hamlet north of Waterdeep and find the liege lord raving madly about an unseen threat from malevolent undead creatures. Friends and family in the hamlet are unsure about the truth of the situation. Is the lord sick, or is there really a danger? Surely the newly returned heroes will know what to do. [Set in in the Forgotten Realms; uses pre-generated 9th level characters]
Varista has a plague. The government administers medicine to keep citizens that obey and contribute alive. But is their preventative medicine all they can really do?
Description:
The City of Varista for generations has staved off the plague using regular doses of medicine but when unlikely adventurers find work in the city sewer, they find themselves on an adventure that will make them question everything they know about the city's history. The adventurers will then face a decision on how to proceed with this new found information.
Varista has a plague. The government administers medicine to keep citizens that obey and contribute alive. But is their preventative medicine all they can really do?
Description:
The City of Varista for generations has staved off the plague using regular doses of medicine but when unlikely adventurers find work in the city sewer, they find themselves on an adventure that will make them question everything they know about the city's history. The adventurers will then face a decision on how to proceed with this new found information.
Varista has a plague. The government administers medicine to keep citizens that obey and contribute alive. But is their preventative medicine all they can really do?
Description:
The City of Varista for generations has staved off the plague using regular doses of medicine but when unlikely adventurers find work in the city sewer, they find themselves on an adventure that will make them question everything they know about the city's history. The adventurers will then face a decision on how to proceed with this new found information.
Varista has a plague. The government administers medicine to keep citizens that obey and contribute alive. But is their preventative medicine all they can really do?
Description:
The City of Varista for generations has staved off the plague using regular doses of medicine but when unlikely adventurers find work in the city sewer, they find themselves on an adventure that will make them question everything they know about the city's history. The adventurers will then face a decision on how to proceed with this new found information.
You are Vox Machina at level 20, and it's time to see who is the best of the best. Straight up battle - last adventurer standing. Tal'Dorei Campaign Setting
Description:
Character sheets will be provided as sourced from critrolestats.com. You will get to choose your character, but if more than one player wants the same adventurer, the dice will decide.
Sigmund's Cradle is under assault by an unknown force, but this force has a taste, as many small children have been taken. Can you aid this town and stand up to the darkness which threatens this town?
Description:
Sigmund's Cradle has long been a town that in under assault by dark and vile forces. These forces come and go over the ages, but one thing is for certain, children are always affected by these forces before anyone else. What could this vile force be? Can it be stopped? These questions have been asked over the ages and heroes have tried and failed, tried and died, or just simply left, but the people here are proud and seek to rid this land of their troubles. They have hired a group of stalwart adventurers to aid them in their struggle against the Darkness.
Winter is ending? The everlasting winter is starting to thaw. The bears have asked for help in finding the cause from the city of Felinity. 3rd level chars, puzzle solving skills encouraged.
Description:
The tribes have gathered and sent the young Prince Orin Brightheart south to ask the aid of King Yelloweyes of the city of Felinity. It is up to him and whatever help he can secure to ensure that winter returns once again to the north.
Winter is ending? The everlasting winter is starting to thaw. The bears have asked for help in finding the cause from the city of Felinity. 3rd level chars, puzzle solving skills encouraged.
Description:
The tribes have gathered and sent the young Prince Orin Brightheart south to ask the aid of King Yelloweyes of the city of Felinity. It is up to him and whatever help he can secure to ensure that winter returns once again to the north.