The madness of the Great Old Ones has seized the minds of the Eldritch people once more. Will you strike at the heart of this corruption that threatens reality?
Description:
The once awakened Eldritch people, aberrant humanoids who had lived alongside the other races, have fallen once more to the madness of the Far Realms. They have poured over the land in a great tide of horrors, as all peoples are being gathered in the holy city of Synstasia to combat this threat that has overtaken the land. Survivors tell horrific tales of a voice digging at their minds. Leaders the world over have called you to take up the fight for reality, to push back against the unknown horrors that lie beyond.
The country of Thay is meddling with its neighbors, and the mad king Szass Tam is at the heart of it. Do you dare brave his compound, The Citadel? Players will receive a free digital copy.
The country of Thay is meddling with its neighbors, and the mad king Szass Tam is at the heart of it. Do you dare brave his compound, The Citadel?Players will receive a free digital copy.
The country of Thay is meddling with its neighbors, and the mad king Szass Tam is at the heart of it. Do you dare brave his compound, The Citadel? Players will receive a free digital copy.
The country of Thay is meddling with its neighbors, and the mad king Szass Tam is at the heart of it. Do you dare brave his compound, The Citadel?Players will receive a free digital copy.
The country of Thay is meddling with its neighbors, and the mad king Szass Tam is at the heart of it. Do you dare brave his compound, The Citadel? Players will receive a free digital copy.
Description:
In the middle of country at Thaymount lies Szass Tamm's compound, The Citadel, do you dare enter & brave its halls?
An Adventurers League game for 1st-4th level characters. Strong emphasis on role playing. An exiled cultist and his kobold minions are spotted searching long-forgotten ruins.
Description:
An adventure for 1st-4th level characters. An exiled cultist and his kobold minions are spotted searching long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give to a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can't be good for the citizens of Phlan.
The inheritors of the legendary king invade his tomb in a quest for his legendary relic. Who will be king?
Description:
A band of King Majliskar's heirs are dispatched to recover his legendary crown from his tomb. Why was it locked away in such a remote forbidding location? What dangers must they overcome to acquire it?
The mysterious Alseids are asking for help from a CATACLYSMIC mistake. Healthy rewards for those that survive! 8th level.
Description:
The reclusive Alseids have sent out a magical beacon for help. No one knows why they have asked for help when they have isolated themselves from the rest of the world for centuries. All that is known is that the forest they reside in has become dangerous to all in recent weeks.
The servitors of the Great Old Ones once ruled over the world, but ages have passed where now their names are mockingly upon the lips of children on this the night of the Festival of Elemental Water.
Description:
The Festival of Water. A celebration of the seasons passing, but also an acknowledgement of what lies lurking beneath the waters of the world. You have heard rumors of trouble from the Eldritch, a population of aberrant humanoids, that they wish to use the festival as chance to protest the treatment of their peoples. You have come to the festival under directions to keep the peace and ease tensions between peoples.