A group of adventurers must solve the mystery of the appearance of a mountain-sized creature that trampled an entire city, while coming to the aid of the surviving refugees.
A group of adventurers must solve the mystery of the appearance of a mountain-sized creature that trampled an entire city, while coming to the aid of the surviving refugees.
A group of adventurers must solve the mystery of the appearance of a mountain-sized creature that trampled an entire city, while coming to the aid of the surviving refugees.
A group of adventurers must solve the mystery of the appearance of a mountain-sized creature that trampled an entire city, while coming to the aid of the surviving refugees.
A group of adventurers must solve the mystery of the appearance of a mountain-sized creature that trampled an entire city, while coming to the aid of the surviving refugees.
A group of adventurers must solve the mystery of the appearance of a mountain-sized creature that trampled an entire city, while coming to the aid of the surviving refugees.
The inhabitants of the mining outpost, Piktown believe that an eerie green glow seen in the nearby mountains signals the return of a powerful evil. The Overlord demands its elimination.
Description:
For half a century, life in the mining outpost of Piktown has been peaceful and prosperous until a strange green glow in the nearby mountain range has rekindled a frightening legend from generations’ past. Does this recent luminous phenomenon signal the return of the dreaded Cult of the Green Orb? You and your fellow adventurers have been sent by the Overlord to investigate and to put an end to the troubling green glow! Join me, your host, DM Dean (a 30-year veteran) for a classic-style dungeon crawl using Original White Box + Greyhawk D&D rules! Please have a video-chat-capable computer and a Roll20 account.
Want the premiere D&D Adventurers League Experience? This is it. You will experience the brand new, and only playable as part of this program Mooshae Isles trilogy #15, as well as a special event.
Description:
Want the premiere D&D Adventurers League Experience at Gen Con? Like the title says: this is it. You will experience the brand new, unreleased, and only playable as part of this program Mooshae Isles trilogy #15, as well as a special event to cap it off (that will be customized to your individual table and not released for general play). You will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. A total of 24 hours of gaming spread out over 4 six-hour play periods. D&D Adventurers League adventures for characters levels 5-10. Play times are Thur: Noon-6pm, Fri: 9am-3pm, Sat 9am-3pm, and Sun 8am-1pm. This year we are proud to support several charities on top of what Gen Con is already doing. We will be donating a portion of our proceeds to Black Lives Matters charities at the conclusion of the show.
Want the premiere D&D Adventurers League Experience? This is it. You will experience the brand new, and only playable as part of this program Mooshae Isles trilogy #15, as well as a special event.
Description:
Want the premiere D&D Adventurers League Experience at Gen Con? Like the title says: this is it. You will experience the brand new, unreleased, and only playable as part of this program Mooshae Isles trilogy #15, as well as a special event to cap it off (that will be customized to your individual table and not released for general play). You will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. A total of 24 hours of gaming spread out over 4 six-hour play periods. D&D Adventurers League adventures for characters levels 5-10. Play times are Thur: Noon-6pm, Fri: 9am-3pm, Sat 9am-3pm, and Sun 8am-1pm. This year we are proud to support several charities on top of what Gen Con is already doing. We will be donating a portion of our proceeds to Black Lives Matters charities at the conclusion of the show.
Want the premiere D&D Adventurers League Experience? This is it. You will experience the brand new, and only playable as part of this program Mooshae Isles trilogy #15, as well as a special event.
Description:
Want the premiere D&D Adventurers League Experience at Gen Con? Like the title says: this is it. You will experience the brand new, unreleased, and only playable as part of this program Mooshae Isles trilogy #15, as well as a special event to cap it off (that will be customized to your individual table and not released for general play). You will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. A total of 24 hours of gaming spread out over 4 six-hour play periods. D&D Adventurers League adventures for characters levels 5-10. Play times are Thur: Noon-6pm, Fri: 9am-3pm, Sat 9am-3pm, and Sun 8am-1pm. This year we are proud to support several charities on top of what Gen Con is already doing. We will be donating a portion of our proceeds to Black Lives Matters charities at the conclusion of the show.