Type XXI U-boat, Guppy, Whisky & Early Cold War Underwater
Summary:
With WW II over, US wanted hunter-killer subs, Soviets wanted subs that could cut Atlantic supply lines. Both adapted German Type XXI U-boat technology. Capt. Mark McDonagh, USN/ret., on NSDM staff.
Description:
Start of Cold War: US & Soviet navies need to stake claims in their respective national security constructs. Soviets can't compete with West's navies symmetrically, made same decision the Germans had in both world wars: make a submarine force able to cut Atlantic supply lines. US submarine service recognized where Soviets were heading, evolved existing subs to an anti-submarine role. Both used the most technologically sophisticated sub in the world as a design template, the German Type XXI U-boat. Type XXI design requirements sprung from Battle for the North Atlantic, features attractive to Superpowers. Soviet Whisky class & its combat roll. US "GUPPY" adaptation of WW II Fleet boats to hunter-killers. Injections of Type XXI technology. Capt. Mark McDonagh, USN/ret., former submarine officer with 12 years' Naval War College experience, on the National Security Decision Making Game staff.
Take over territory in the tumultuous Underdark, mashing up deck-building mechanics with board control.
Description:
A competitive board game in which you play as the drow house recruiting monsters, cultists and demons to aid you in controlling locations. Using power and influence as resources, Tyrants features multiple strategies you can use in crafting your deck of minions. Be the Spymaster infiltrating your enemy's strongholds or the deadly war leader concentrating on assassinating enemy troops. No matter how you play, whoever controls the Underdark at the end of the game wins, unless there is some hidden strategy in play.