It begins with the chance meeting of the investigators at an inn in the Scottish lowlands during a terrible storm. Set in the Victorian era.
Description:
It is the year 1900. Rain is falling ceaselessly from dark, overcast skies illuminated only now and again by bolts of lightning. Howling winds buffet the austere stone turrets of Blightchester Manor - a massive dwelling rising starkly from the mists in the Scottish lowlands. It is the only structure for miles, and as each lightning flash reflects off of the glass roof of its large greenhouse - it serves as a beacon of sorts in such a storm as this. You have found yourself here by no intention of your own. Rather, the inclement weather has caused you and your fellow investigators to take refuge within the manor. What will become of the evening... Well, that is up to you, Investigator.
You finished off the frawgs! Why not search for the legendary treasure of Larvik? This can be played as a stand-alone, or players are welcome to bring their surviving PCs from Attack of the Frawgs.
The party must now brave the underground remains of Skaggerak's Keep. They continue to carry the cursed dagger, believing it is key to reimprisoning the Rot Weaver when they find his crypt.
Description:
A voice cracks and wheezes from beyond the black arch, “You have come in vain. The dead keep these halls and they mean not to share them.” An ancient vulture, with tattered feathers and a heavily scarred beak steps from the void. Milky grey eyes stare without focus out of a dull black face. A long tail of broken feathers, caked with years of grime, drags the ground from under an equally ancient robe. The vulture raises a sword, meaning to keep you from entering the arch, where you know you must go. What do you do? The final chapter in the Seeds of Decay series. Playing in previous chapters not required. 7th-level characters will be provided.
The party must now brave the underground remains of Skaggerak's Keep. They continue to carry the cursed dagger, believing it is key to reimprisoning the Rot Weaver when they find his crypt.
Description:
A voice cracks and wheezes from beyond the black arch, “You have come in vain. The dead keep these halls and they mean not to share them.” An ancient vulture, with tattered feathers and a heavily scarred beak steps from the void. Milky grey eyes stare without focus out of a dull black face. A long tail of broken feathers, caked with years of grime, drags the ground from under an equally ancient robe. The vulture raises a sword, meaning to keep you from entering the arch, where you know you must go. What do you do? The final chapter in the Seeds of Decay series. Playing in previous chapters not required. 7th-level characters will be provided.
18 cards. 18 minutes. A card-based roleplaying game where you and your friends pull off the heist of a lifetime. Play multiple games in one session - every game plays differently!
Description:
The Score is a card-based roleplaying game where you and your friends pull off the heist of a lifetime. Each game the cards determine who you are, what you're stealing and how it all breaks down. It's also the fastest roleplaying game in the world! Get in, get the goods and get out - in eighteen minutes or less!
All aboard for Paris on the Eurostar! But when a mysterious explosion brings the train to a halt deep below the English Channel, the players are the only ones who can end the crisis and save the day.
Description:
It should have just been a normal day on the Eurostar “Chunnel” train, going from London to Paris in just over two hours. Halfway through the trip, however, there was some sort of explosion and the train came screeching to a halt. Startled awake in your luxury compartment, you hear the sound of gunfire coming from the direction of the engine, as a mysterious container falls out of a closet, revealing a small arsenal of weapons. Trapped 246 feet beneath the English Channel, will you and your companions become the everyday heroes this crisis calls for?
All aboard for Paris on the Eurostar! But when a mysterious explosion brings the train to a halt deep below the English Channel, the players are the only ones who can end the crisis and save the day.
Description:
It should have just been a normal day on the Eurostar “Chunnel” train, going from London to Paris in just over two hours. Halfway through the trip, however, there was some sort of explosion and the train came screeching to a halt. Startled awake in your luxury compartment, you hear the sound of gunfire coming from the direction of the engine, as a mysterious container falls out of a closet, revealing a small arsenal of weapons. Trapped 246 feet beneath the English Channel, will you and your companions become the everyday heroes this crisis calls for?
All aboard for Paris on the Eurostar! But when a mysterious explosion brings the train to a halt deep below the English Channel, the players are the only ones who can end the crisis and save the day.
Description:
It should have just been a normal day on the Eurostar “Chunnel” train, going from London to Paris in just over two hours. Halfway through the trip, however, there was some sort of explosion and the train came screeching to a halt. Startled awake in your luxury compartment, you hear the sound of gunfire coming from the direction of the engine, as a mysterious container falls out of a closet, revealing a small arsenal of weapons. Trapped 246 feet beneath the English Channel, will you and your companions become the everyday heroes this crisis calls for?
All aboard for Paris on the Eurostar! But when a mysterious explosion brings the train to a halt deep below the English Channel, the players are the only ones who can end the crisis and save the day.
Description:
It should have just been a normal day on the Eurostar “Chunnel” train, going from London to Paris in just over two hours. Halfway through the trip, however, there was some sort of explosion and the train came screeching to a halt. Startled awake in your luxury compartment, you hear the sound of gunfire coming from the direction of the engine, as a mysterious container falls out of a closet, revealing a small arsenal of weapons. Trapped 246 feet beneath the English Channel, will you and your companions become the everyday heroes this crisis calls for?