Compete with rival CEOs to make Mars habitable and build your corporate empire. A new game from the designer of Terraforming Mars!
Description:
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars: The Dice Game, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. This is the Dice version of Terraforming Mars by Jacob Fryxelius.
The world is under attack by nefarious villains & it's up to you to defeat them & save the day!
Description:
Don your capes and masks and fight for freedom! In these Sentinel Comics: the Roleplaying Game sessions, you'll play as heroes in a variety of potential RPG adventures, as presented by the GM at the table, including a brand new adventure featuring some of the most recent additions to the multiverse, entitled "Terror Forms"! Can you undo the villains' plots before it's too late?
The world is under attack by nefarious villains & it's up to you to defeat them & save the day!
Description:
Don your capes and masks and fight for freedom! In these Sentinel Comics: the Roleplaying Game sessions, you'll play as heroes in a variety of potential RPG adventures, as presented by the GM at the table, including a brand new adventure featuring some of the most recent additions to the multiverse, entitled "Terror Forms"! Can you undo the villains' plots before it's too late?
The world is under attack by nefarious villains & it's up to you to defeat them & save the day!
Description:
Don your capes and masks and fight for freedom! In these Sentinel Comics: the Roleplaying Game sessions, you'll play as heroes in a variety of potential RPG adventures, as presented by the GM at the table, including a brand new adventure featuring some of the most recent additions to the multiverse, entitled "Terror Forms"! Can you undo the villains' plots before it's too late?
In this class you'll learn all the skills and theory you'll need to create beautiful freehand patterns on your figures. Regardless of expertise this class will make freehand fun and accessible to you.
Description:
Matt will share key lessons about brush control and paint flow that will unlock your freehand abilities. You'll learn how to create convincing textured transitions that can replace the need for blending while realistically simulate a variety of materials. The lessons from this class will build your confidence and unlock your potential. Regardless of expertise this class will make freehand fun and accessible to you. All supplies will be provided and students will have time to practice the methods on take home their results.
A lightning storm is coming and the only shelf is a ruined and abandoned caravanserai.
Description:
A dark and stormy night & you are only halfway across the Sea of Grass. You can either camp here in the open or you can take shelter in that ancient, partially ruined caravanserai. No, they’re not great courses of action, but do you have a choice?
Boston, 1930s. Screams erupt at a closed-casket funeral as worms and maggots pour from the shaking casket. Words from within can be heard: "No... please... don't make me go back..."
Description:
Amidst the screams echoing from a closed-casket funeral, the investigators find themselves stepping toward a shaking casket of a close friend as it overflows with maggots and filth. The words coming from inside the casket break their hearts, and the investigators will have to uncover a legacy of rot in the backstreets of Boston. They will soon learn that sometimes saving just one soul is worth risking your own.
Boston, 1930s. Screams erupt at a closed-casket funeral as worms and maggots pour from the shaking casket. Words from within can be heard: "No... please... don't make me go back..."
Description:
Amidst the screams echoing from a closed-casket funeral, the investigators find themselves stepping toward a shaking casket of a close friend as it overflows with maggots and filth. The words coming from inside the casket break their hearts, and the investigators will have to uncover a legacy of rot in the backstreets of Boston. They will soon learn that sometimes saving just one soul is worth risking your own.
The Lexington has been diverted to observe a secret test of a new style torpedo. But who else knows about the test and may be looking to interfere with it or even steal the weapon for their own?