A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
Daryl Dumwoody is a down on his luck wannabe cowboy. He stumbles upon a mysterious old door, once entering he unintentionally sends himself to the old west!
Description:
Daryl Dumwoody is a down on his luck wannabe cowboy. He stumbles upon a mysterious old door, once entering he unintentionally sends himself to the old west where Daryl finds himself on the adventure of a lifetime!
The year is 1777, and the Revolution is coming to a head in upstate New York. Join Benedict Arnold, use all your cunning, and tip the scales at Saratoga in the Continental Army's favor!
Description:
The official Gen Con debut of a brand-new adventure module! As the British muster their forces, including fearsome Hessian and Mohawk allies, a Patriot rallying cry has gone out throughout the northeast. Leading a band of Continental soldiers, Benedict Arnold maneuvers to outflank an 8,000-strong enemy force. Take on the role of 4th level characters as they fight to claim Saratoga for the Revolution! In Nations & Cannons, players will take on the roles of historically-sourced, pre-generated characters from the American Revolution. Play with custom firearms rules, period-accurate Backgrounds, and brand-new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer. Take on the Redcoats and more in this Revolutionary setting! Organizers Note: We kindly request all players wear masks while participating in our games.
Trouble is brewing in the frontier town of Pine Top. Travel to the town with a buddy, find some allies in town, and rid Pine Top of the troublemakers. Problem is, you're hugely outnumbered.
Description:
Hank Price is trying to locate his sister in Pine Top after she asked for help in a letter. On arriving in town, it's clear something is very amiss. The mayor's house is surrounded by brigands, the town is swarming with bandits, the sheriff is dead, and the surviving locals live in fear. It's time to end this lawlessness! This will be a difficult task because the outlaws are numerous, well-armed, and vicious. And worse yet, could there be an evil and influential mastermind orchestrating the chaos?
A two-player abstract strategy dueling game described as Go meets Magic. Learn to play or take your strategy to the next level with game experts.
Description:
This game is a 2-player abstract strategy dueling game designed by a former Magic: The Gathering pro tour player, and is the preferred dueling game of archmages everywhere. In game you take turns placing stones in an attempt to surround and crush opposing pieces. Each game is played across a Sigil that contains 9 random spells. Fully occupy a spell to cast it for a powerful effect. Do you have what it takes to control the Sigil?