Safety Sword play with Ragnar and his Viking Hoard
Summary:
Come help save Ragnar's Kingdom and fight your way to Victory! All you need to provide are Kids and their Imagination. Suitable for small children.
Description:
Ragnar and his Hoard will run through multiple scenarios for the kids to sword fight through. The play is about 45 minutes long. Wiggles and energy are exhorted while having fun! Parents can cheer their kids on as this all plays out. If you want your children to have FUN come join the Hoard!
Delve into a dungeon to help a sage find the answers that cannot be found in books, or can they? All players will receive a copy of the sage's journal similar to The Last Crusade's grail diary.
Description:
This game is meant for 10th level adventurers. All official content is available for character creation. Any nonmagical, mundane equipment is acceptable (e.g. plate armor is fine, mithral is not). Spellcasters are considered to have any spell component they need to cast their prepared spells. The adventure will take place in a single day with no preemptive abilities used the day before. Pre-Generated Characters will be available if you do not bring your own.
Delve into a dungeon to help a sage find the answers that cannot be found in books, or can they? All players will receive a copy of the sage's journal similar to The Last Crusade's grail diary.
Description:
This game is meant for 10th level adventurers. All official content is available for character creation. Any nonmagical, mundane equipment is acceptable (e.g. plate armor is fine, mithral is not). Spellcasters are considered to have any spell component they need to cast their prepared spells. The adventure will take place in a single day with no preemptive abilities used the day before. Pre-Generated Characters will be available if you do not bring your own.
Delve into a dungeon to help a sage find the answers that cannot be found in books, or can they? All players will receive a copy of the sage's journal similar to The Last Crusade's grail diary.
Description:
This game is meant for 10th level adventurers. All official content is available for character creation. Any nonmagical, mundane equipment is acceptable (e.g. plate armor is fine, mithral is not). Spellcasters are considered to have any spell component they need to cast their prepared spells. The adventure will take place in a single day with no preemptive abilities used the day before. Pre-Generated Characters will be available if you do not bring your own.
Draft dice and use the tools-of-the-trade to carefully construct your stained glass window masterpiece.
Description:
Each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.
Draft dice and use the tools-of-the-trade to carefully construct your stained glass window masterpiece.
Description:
Each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.
Draft dice and use the tools-of-the-trade to carefully construct your stained glass window masterpiece.
Description:
Each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.
Draft dice and use the tools-of-the-trade to carefully construct your stained glass window masterpiece.
Description:
Each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.