A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
The Kumano Kodō is 1 of only 2 UNESCO pilgrimage trails in the world, used since the 10th century by ascetics, samurai, emperors & monks. Learn the trail’s cultural history from someone who hiked it.
Description:
The Kumano Kodō is one of only two UNESCO-honored pilgrimage trails in the world, used since the 10th century for physical and spiritual journeys and helping to create a millennium of peaceful religious syncretism. Join a thousand years of ascetics, samurai, emperors, and monks to learn about the cultural history of this trail network from someone who has hiked it herself. We’ll discuss the historical context, the development of the trail network, the purpose of the pilgrimages and the resulting thousand years of religious syncretism, political implications, and how the trails can be experienced today.
Tournament Finale for NASCRAG 2022. By advancement from qualifier round only! For Honor! For Glory! For a huge pile of swag!
Description:
Join us for Nascrag’s 44th year of fun, puzzles, roleplaying and (so many) puns. This is the tourney finals. Advancement will be posted on our website and social media and physically at our booth. If for some reason, your team didn't advance, but you had a good time, show up and we'll see if we can find a seat for you. We find room for a fair number of extra folks because it's Saturday night at GenCon and people sometimes double book.
The fate of the kingdom and the Roadie Orphanage where you were raised rests on you finding the legendary members of the Beaholders in time to save the White Wedding. Round 1 of a 2 round tournament
Description:
Join us for Nascrag’s 44th year of fun, puzzles, roleplaying and (so many) puns. This is the 1st round of a 2-round tournament. The finals (by advancement) will take place Saturday at 7 pm. The whole castle is talking about the impending wedding of Princess Athena and Prince Peter. This was especially good news for you, since they had designated the Roadie Orphanage as the beneficiary of the celebrity wedding. But now the whole ceremony is in disarray due to an ill-advised royal promise and a naïve prince. To save the White Wedding you’ll need to find the reclusive members of the Legendary band The Beaholders and convince them to reunite for one last show. Your team of orphans includes: Lady-In-Waiting Gaga, Takeshi Roboto, Feral Williams, Tiny Turner, Jacquelyn and Elfwood Indigo, and Megan Thee Pony.
The fate of the kingdom and the Roadie Orphanage where you were raised rests on you finding the legendary members of the Beaholders in time to save the White Wedding. Round 1 of a 2 round tournament
Description:
Join us for Nascrag’s 44th year of fun, puzzles, roleplaying and (so many) puns. This is the 1st round of a 2-round tournament. The finals (by advancement) will take place Saturday at 7 pm. The whole castle is talking about the impending wedding of Princess Athena and Prince Peter. This was especially good news for you, since they had designated the Roadie Orphanage as the beneficiary of the celebrity wedding. But now the whole ceremony is in disarray due to an ill-advised royal promise and a naïve prince. To save the White Wedding you’ll need to find the reclusive members of the Legendary band The Beaholders and convince them to reunite for one last show. Your team of orphans includes: Lady-In-Waiting Gaga, Takeshi Roboto, Feral Williams, Tiny Turner, Jacquelyn and Elfwood Indigo, and Megan Thee Pony.