Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
Rivers are barriers, travel routes, and watering places. Place your players/readers in memorable river scenes! Examine their distinctive challenges with a GM/geologist.
Description:
This session is for GMs, game designers, and writers (any genre). Your adventurers make journeys on rivers, struggle to cross them, and seek them to sustain life (also maybe for a badly needed bath). See how your story can be enhanced by richly depicting one of the distinctive types of river channels, considering natural patterns of sandbars and islands, and incorporating tricks that currents and streambed erosion can play on unwary travelers. How does a river’s look and behavior change as you travel downstream? What interesting, game-changing terrain elements inhabit river floodplains? How are floods different from one river to another? Make each river scene memorable, with the help of a GM/geologist. Scott Rice-Snow is author of 'Landscapes for Writers and Game Masters - Building Authentic Natural Terrain into Imagined Worlds', from McFarland Books.
As members of London's special magic branch, it's your job to investigate a mummy seen in the Petrie Museum of Egyptian Archaeology. Was it a prank, or a British Museum mummy visiting relatives?
Description:
"As members of London’s special magic branch, it’s your job to investigate a mummy seen in the Petrie Museum of Egyptian Archaeology. Was it a prank, or a British Museum mummy visiting relatives? Tourists reported seeing a mummy walking around the Petrie Museum of Egyptian Archaeology Was this sighting a student prank, or was a British Museum mummy visiting relatives? Players take on the roles of newly recruited members of the London Metropolitan Police Service’s special magic branch, aka “the Folly.” You will solve mysteries, catch criminals, and come to grips with the “demi-monde”—those who have been irreversibly changed by magic. Rivers of London by Ben Aaronovitch is the first novel in the long-running series of urban fantasy novels, that focuses on the Officers of the Folly as they explore the magic-tainted city of London, and solve intricate, arcing mysteries."
As members of London's special magic branch, it's your job to investigate a mummy seen in the Petrie Museum of Egyptian Archaeology. Was it a prank, or a British Museum mummy visiting relatives?
Description:
"As members of London’s special magic branch, it’s your job to investigate a mummy seen in the Petrie Museum of Egyptian Archaeology. Was it a prank, or a British Museum mummy visiting relatives? Tourists reported seeing a mummy walking around the Petrie Museum of Egyptian Archaeology Was this sighting a student prank, or was a British Museum mummy visiting relatives? Players take on the roles of newly recruited members of the London Metropolitan Police Service’s special magic branch, aka “the Folly.” You will solve mysteries, catch criminals, and come to grips with the “demi-monde”—those who have been irreversibly changed by magic. Rivers of London by Ben Aaronovitch is the first novel in the long-running series of urban fantasy novels, that focuses on the Officers of the Folly as they explore the magic-tainted city of London, and solve intricate, arcing mysteries."
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?