A tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game
Description:
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
A tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game
Description:
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
A tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game
Description:
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
Agents are tasked with investigating a monastery located outside Cairo which contains a strange relic, the blue crystal skull of St. Barbara, which is said to have miraculous powers. Pregens provided.
Agents are tasked with investigating a monastery located outside Cairo which contains a strange relic, the blue crystal skull of St. Barbara, which is said to have miraculous powers. Pregens provided.
Agents are tasked with investigating a monastery located outside Cairo which contains a strange relic, the blue crystal skull of St. Barbara, which is said to have miraculous powers. Pregens provided.
Agents are tasked with investigating a monastery located outside Cairo which contains a strange relic, the blue crystal skull of St. Barbara, which is said to have miraculous powers. Pregens provided.
Agents are tasked with investigating a monastery located outside Cairo which contains a strange relic, the blue crystal skull of St. Barbara, which is said to have miraculous powers. Pregens provided.
Agents are tasked with investigating a monastery located outside Cairo which contains a strange relic, the blue crystal skull of St. Barbara, which is said to have miraculous powers. Pregens provided.
Six strangers with something to hide wake up in a quaint little hotel in a quaint little town in the middle of nowhere. Can they trust each other and work to get home when things turn even stranger?
Description:
Six strangers with something to hide wake up in a quaint little hotel in a quaint little town in the middle of nowhere. Where are they? When are they? Why are they here? Can they trust each other and work together to get home when things take an even stranger turn? All will be revealed in this reality-bending game of psychological horror