A narrative game played out in chapters. Embody heroes and use their actions to play on a board of scratch off ink.
Description:
Since the dawn of time, YOU, the Zephyrhymes, take control of talented beings in order to stop Tragedies that threaten the balance of the universe. On Earth, in a not too distant future, a pandemic has decimated most of the human population, leaving room for insects to become gigantic. The survivors exploit the insects’ prodigious abilities to construct a new world. But all that may soon crumble. Uncover hidden words and take their corresponding cards. This will reveal the next part of the story as well as new words to find in order to accomplish your mission. Fully immerse yourself in a personalized adventure. Elude traps (riddles, anagrams, palindromes, etc.). Complete your Quest before scratching off the last square on the Line of Tragedy.
A narrative game played out in chapters. Embody heroes and use their actions to play on a board of scratch off ink.
Description:
Since the dawn of time, YOU, the Zephyrhymes, take control of talented beings in order to stop Tragedies that threaten the balance of the universe. On Earth, in a not too distant future, a pandemic has decimated most of the human population, leaving room for insects to become gigantic. The survivors exploit the insects’ prodigious abilities to construct a new world. But all that may soon crumble. Uncover hidden words and take their corresponding cards. This will reveal the next part of the story as well as new words to find in order to accomplish your mission. Fully immerse yourself in a personalized adventure. Elude traps (riddles, anagrams, palindromes, etc.). Complete your Quest before scratching off the last square on the Line of Tragedy.
A narrative game played out in chapters. Embody heroes and use their actions to play on a board of scratch off ink.
Description:
Since the dawn of time, YOU, the Zephyrhymes, take control of talented beings in order to stop Tragedies that threaten the balance of the universe. On Earth, in a not too distant future, a pandemic has decimated most of the human population, leaving room for insects to become gigantic. The survivors exploit the insects’ prodigious abilities to construct a new world. But all that may soon crumble. Uncover hidden words and take their corresponding cards. This will reveal the next part of the story as well as new words to find in order to accomplish your mission. Fully immerse yourself in a personalized adventure. Elude traps (riddles, anagrams, palindromes, etc.). Complete your Quest before scratching off the last square on the Line of Tragedy.
A narrative game played out in chapters. Embody heroes and use their actions to play on a board of scratch off ink.
Description:
Since the dawn of time, YOU, the Zephyrhymes, take control of talented beings in order to stop Tragedies that threaten the balance of the universe. On Earth, in a not too distant future, a pandemic has decimated most of the human population, leaving room for insects to become gigantic. The survivors exploit the insects’ prodigious abilities to construct a new world. But all that may soon crumble. Uncover hidden words and take their corresponding cards. This will reveal the next part of the story as well as new words to find in order to accomplish your mission. Fully immerse yourself in a personalized adventure. Elude traps (riddles, anagrams, palindromes, etc.). Complete your Quest before scratching off the last square on the Line of Tragedy.
A narrative game played out in chapters. Embody heroes and use their actions to play on a board of scratch off ink.
Description:
Since the dawn of time, YOU, the Zephyrhymes, take control of talented beings in order to stop Tragedies that threaten the balance of the universe. On Earth, in a not too distant future, a pandemic has decimated most of the human population, leaving room for insects to become gigantic. The survivors exploit the insects’ prodigious abilities to construct a new world. But all that may soon crumble. Uncover hidden words and take their corresponding cards. This will reveal the next part of the story as well as new words to find in order to accomplish your mission. Fully immerse yourself in a personalized adventure. Elude traps (riddles, anagrams, palindromes, etc.). Complete your Quest before scratching off the last square on the Line of Tragedy.
A narrative game played out in chapters. Embody heroes and use their actions to play on a board of scratch off ink.
Description:
Since the dawn of time, YOU, the Zephyrhymes, take control of talented beings in order to stop Tragedies that threaten the balance of the universe. On Earth, in a not too distant future, a pandemic has decimated most of the human population, leaving room for insects to become gigantic. The survivors exploit the insects’ prodigious abilities to construct a new world. But all that may soon crumble. Uncover hidden words and take their corresponding cards. This will reveal the next part of the story as well as new words to find in order to accomplish your mission. Fully immerse yourself in a personalized adventure. Elude traps (riddles, anagrams, palindromes, etc.). Complete your Quest before scratching off the last square on the Line of Tragedy.
One Chance for The Brightest Minds to Prevent Armageddon
Summary:
To prevent Armageddon, Dr. Jekyll invents a time machine to being together history's greatest minds. However, Mr. Hyde sabotaged the device, causing some to return as an evil variant of themselves.
Description:
Dr. Jekyll brought you all here to help prevent the imminent destruction of the world as we know it. However, Mr. Hydes sabotage has caused some to return as evil variants of themselves. Become one of the greatest minds in history like Einstein, Cleopatra, or Napoleon. Then, work to complete a unique win condition, like amass power, intellect, out Mr. Hyde, or murder evil variants, all while tying to prevent the end of the world. With an infinite number of unique ability combinations and social dynamics, every game is different. This is the maiden launch of this one-of-a-kind LARP, social deduction game, and escape room rolled into one.
One Game, One Course, Eighteen Years: My (Twilight) Struggle with a Game in a Law-School Classroom
Summary:
A discussion on how to get the most from using a historically oriented game as a teaching tool from someone with experience employing Twilight Struggle in teaching constitutional & international law.
Description:
The presenter will discuss his experience in using Twilight Struggle as an integral part of a course on law and the Cold War. He will give specific examples of how a game can make historical learning easier, force students to consider the structural and event-oriented aspects of a historical period, and bring students into discussions about the relationship between game rules and history. Applicable to high-school classrooms and above. The presenter will assume no familiarity with the game.
When you are wanted throughout the Kingdom how do you retrieve a stolen treasure from the King's festival? Answer. You be bad guys! Players get a set of KOPLOW dice, miniature, and character sheet.