A fast paced card game where every player has their own standard deck of cards and engage in a form of multi-player solitaire.
Description:
Players deal 13 cards into a draw pile and four cards out in front of themselves. Players simultaneously try to empty their draw pile by building on the four cards in front of them and try to put cards into set piles in the middle of the table starting with the Ace of a given suit and then the two and three and so on. Players may build on each others' set piles as well. The remaining cards that a player has are kept in a deck and counted out and turned over three at a time, placed face up, and then the top facing card can be added to the set piles or to the four working piles in front of the player. When a player has emptied the draw pile and yells out "Nertz" play stops and points are counted up - one point for each card in the middle of the table in the set piles, and -2 points for every card left in the draw pile. First player to an agreed upon score is the winner.
A fast paced card game where every player has their own standard deck of cards and engage in a form of multi-player solitaire.
Description:
Players deal 13 cards into a draw pile and four cards out in front of themselves. Players simultaneously try to empty their draw pile by building on the four cards in front of them and try to put cards into set piles in the middle of the table starting with the Ace of a given suit and then the two and three and so on. Players may build on each others' set piles as well. The remaining cards that a player has are kept in a deck and counted out and turned over three at a time, placed face up, and then the top facing card can be added to the set piles or to the four working piles in front of the player. When a player has emptied the draw pile and yells out "Nertz" play stops and points are counted up - one point for each card in the middle of the table in the set piles, and -2 points for every card left in the draw pile. First player to an agreed upon score is the winner.
A fast paced card game where every player has their own standard deck of cards and engage in a form of multi-player solitaire.
Description:
Players deal 13 cards into a draw pile and four cards out in front of themselves. Players simultaneously try to empty their draw pile by building on the four cards in front of them and try to put cards into set piles in the middle of the table starting with the Ace of a given suit and then the two and three and so on. Players may build on each others' set piles as well. The remaining cards that a player has are kept in a deck and counted out and turned over three at a time, placed face up, and then the top facing card can be added to the set piles or to the four working piles in front of the player. When a player has emptied the draw pile and yells out "Nertz" play stops and points are counted up - one point for each card in the middle of the table in the set piles, and -2 points for every card left in the draw pile. First player to an agreed upon score is the winner.
Networking Successfully Despite Social Anxiety or Imposter Syndrome
Summary:
Writer Sandra Tayler teaches networking techniques for anxious creative minds.
Description:
Social anxiety or imposter syndrome can affect even confident people in both overt and subtle ways, but networking doesn’t have to be hard or scary when you learn to work with your natural ways of connecting rather than trying to fit an external image of what networking should look like. This workshop with author Sandra Tayler will teach the purposes of networking with an emphasis in making real connections. The session will also cover skills such as how to start a conversation, how to end one, when to bring up your own creative work, and how to speak confidently about your work. All of the ideas will be discussed for both in person and online interactions with others. Track: GCWS Classroom.
Writer Gregory A. Wilson teaches strategies for organic networking.
Description:
The skill of networking in the writing industry is critical, especially in the small world of speculative fiction and gaming. Learn some strategies for how to organically network, and avoid missteps, with author, gamemaster, scholar, and streamer Gregory A. Wilson. Track: GCWS Classroom.
Your new friend invited you to a wine tasting but now you can’t find them – or your way out. Solve clues left by a Signor F to escape this im-Poe-ssible cellar before the raven quoth "Nevermore."
Description:
If you didn't get to play this sold-out escape room in 2022, it's back! It’s Carnival in Tuscany and your host has invited you to a wine tasting in his cellar by the catacombs. But you must’ve taken a wrong turn, for now, you can’t find him – or your way out. Use your wits to solve clues left by a Signor F to escape this im-Poe-ssible maze before the oxygen runs out. Enjoy unique puzzles and the multiple-intelligence design for groups of 2-8. No complicated math. Takes place in low-light conditions. Reading and hearing are required to solve certain puzzles. Certain accommodations can be made on request. Arrive on time to be sure you have the full 45 minutes to play. Please be gentle with props and puzzles! An on-site facilitator will be ready to assist you if things don’t work as expected.
Your new friend invited you to a wine tasting but now you can’t find them – or your way out. Solve clues left by a Signor F to escape this im-Poe-ssible cellar before the raven quoth "Nevermore."
Description:
If you didn't get to play this sold-out escape room in 2022, it's back! It’s Carnival in Tuscany and your host has invited you to a wine tasting in his cellar by the catacombs. But you must’ve taken a wrong turn, for now, you can’t find him – or your way out. Use your wits to solve clues left by a Signor F to escape this im-Poe-ssible maze before the oxygen runs out. Enjoy unique puzzles and the multiple-intelligence design for groups of 2-8. No complicated math. Takes place in low-light conditions. Reading and hearing are required to solve certain puzzles. Certain accommodations can be made on request. Arrive on time to be sure you have the full 45 minutes to play. Please be gentle with props and puzzles! An on-site facilitator will be ready to assist you if things don’t work as expected.
Your new friend invited you to a wine tasting but now you can’t find them – or your way out. Solve clues left by a Signor F to escape this im-Poe-ssible cellar before the raven quoth "Nevermore."
Description:
If you didn't get to play this sold-out escape room in 2022, it's back! It’s Carnival in Tuscany and your host has invited you to a wine tasting in his cellar by the catacombs. But you must’ve taken a wrong turn, for now, you can’t find him – or your way out. Use your wits to solve clues left by a Signor F to escape this im-Poe-ssible maze before the oxygen runs out. Enjoy unique puzzles and the multiple-intelligence design for groups of 2-8. No complicated math. Takes place in low-light conditions. Reading and hearing are required to solve certain puzzles. Certain accommodations can be made on request. Arrive on time to be sure you have the full 45 minutes to play. Please be gentle with props and puzzles! An on-site facilitator will be ready to assist you if things don’t work as expected.
Your new friend invited you to a wine tasting but now you can’t find them – or your way out. Solve clues left by a Signor F to escape this im-Poe-ssible cellar before the raven quoth "Nevermore."
Description:
If you didn't get to play this sold-out escape room in 2022, it's back! It’s Carnival in Tuscany and your host has invited you to a wine tasting in his cellar by the catacombs. But you must’ve taken a wrong turn, for now, you can’t find him – or your way out. Use your wits to solve clues left by a Signor F to escape this im-Poe-ssible maze before the oxygen runs out. Enjoy unique puzzles and the multiple-intelligence design for groups of 2-8. No complicated math. Takes place in low-light conditions. Reading and hearing are required to solve certain puzzles. Certain accommodations can be made on request. Arrive on time to be sure you have the full 45 minutes to play. Please be gentle with props and puzzles! An on-site facilitator will be ready to assist you if things don’t work as expected.
Your new friend invited you to a wine tasting but now you can’t find them – or your way out. Solve clues left by a Signor F to escape this im-Poe-ssible cellar before the raven quoth "Nevermore."
Description:
If you didn't get to play this sold-out escape room in 2022, it's back! It’s Carnival in Tuscany and your host has invited you to a wine tasting in his cellar by the catacombs. But you must’ve taken a wrong turn, for now, you can’t find him – or your way out. Use your wits to solve clues left by a Signor F to escape this im-Poe-ssible maze before the oxygen runs out. Enjoy unique puzzles and the multiple-intelligence design for groups of 2-8. No complicated math. Takes place in low-light conditions. Reading and hearing are required to solve certain puzzles. Certain accommodations can be made on request. Arrive on time to be sure you have the full 45 minutes to play. Please be gentle with props and puzzles! An on-site facilitator will be ready to assist you if things don’t work as expected.