You play as a curator of a museum and it's your job to build the biggest, most coherent collection that you can in this game of collection and bartering ,But it's no simple task!
Description:
During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events! All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
You play as a curator of a museum and it's your job to build the biggest, most coherent collection that you can in this game of collection and bartering ,But it's no simple task!
Description:
During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events! All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
The Rite of Passage is a generational custom, and the PCs' future position and rank within their society is largely determined by the quality of artifacts brought back to the tribe! A 0-level funnel.
The Rite of Passage is a generational custom, and the PCs' future position and rank within their society is largely determined by the quality of artifacts brought back to the tribe! A 0-level funnel.
The haven of Hoenville is suffering from an infestation of Finger Worms. There is a cure, but it requires a supply of red humpback mushrooms, which can only be found in the Deep Dark.
Description:
Get to the tunnels, find the mushrooms, and bring them back as quickly as you can.
A game about wild mushrooms, inspired by Wingspan & Terraforming Mars. Card stacking/map placement/mushroom miniatures. Formerly called Mycology. Launching on Kickstarter soon.
A game about wild mushrooms, inspired by Wingspan & Terraforming Mars. Card stacking/map placement/mushroom miniatures. Formerly called Mycology. Launching on Kickstarter soon.
A game about wild mushrooms, inspired by Wingspan & Terraforming Mars. Card stacking/map placement/mushroom miniatures. Formerly called Mycology. Launching on Kickstarter soon.
A game about wild mushrooms, inspired by Wingspan & Terraforming Mars. Card stacking/map placement/mushroom miniatures. Formerly called Mycology. Launching on Kickstarter soon.
A game about wild mushrooms, inspired by Wingspan & Terraforming Mars. Card stacking/map placement/mushroom miniatures. Formerly called Mycology. Launching on Kickstarter soon.