Thwart a group of saboteurs who have taken over the Puffing Bridge! With all new class archetypes from Kobold Press, this adventure brings something for old and new players alike! Pregens Available!
Description:
In the early hours before dawn, mist silently rises from the river. Then the sound of metal screeching and groaning cuts through the morning calm as the Puffing Bridge rises quickly, allowing a tall ship to pass downriver. Once the stately ship has passed, a distant voice calls out, “Lower away!” But the bridge is silent, remaining resolutely open. Until it's lowered, the city is split in half, with no convenient way to move from one side of the river to the other. In one short hour, miners and merchants will throng the streets, looking to cross the water. What's wrong at the bridge? This adventure serves as a continuously escalating ""real-time"" encounter, with the clock ticking as the game is afoot. The heroes will need to use all of their skills to restore sanity to the Free City! Content Warnings: Terrorism, Violence
Death is not something unknown in South Africa. But when a young lawyer is murdered in his home, it is only the beginning of a spree of killings. A terrifying case of madness and murder.
Description:
Death is not something unknown in South Africa, especially since the war. But times have been good for the port city of Durban in 1910. Union is just around the corner and economic prosperity is in the air. But when a young lawyer is murdered in his home, it is only the beginning of a spree of killings along the African coast. Rumours are mounting, even whispers of witchcraft from the Africans. But why is this happening? And is there anything that can be done to stop it? A terrifying Call of Cthulhu case of madness and murder.
Players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic, and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
Players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic, and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
Players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic, and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
A game where players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic, and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
A game where players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic, and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
A game where players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic, and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
A game where players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic, and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.