Lost Ruins of Arnak: The Missing Expedition Learn-2-Play (multiplayer with Leaders)
Summary:
Join the expedition with two new Leaders - the versatile Mechanic and the well-traveled Journalist - explore new sites and gain new cards.
Description:
This Learn-2-Play event will be played with two new leaders from The Missing Expedition expansion and up to two other leaders from the Expedition Leaders expansion. Players will be assigned a leader at random before the start of the game.
Lost Ruins of Arnak: The Missing Expedition Learn-2-Play (multiplayer with Leaders)
Summary:
Join the expedition with two new Leaders - the versatile Mechanic and the well-traveled Journalist - explore new sites and gain new cards.
Description:
This Learn-2-Play event will be played with two new leaders from The Missing Expedition expansion and up to two other leaders from the Expedition Leaders expansion. Players will be assigned a leader at random before the start of the game.
Lost Ruins of Arnak: The Missing Expedition Learn-2-Play (multiplayer with Leaders)
Summary:
Join the expedition with two new Leaders - the versatile Mechanic and the well-traveled Journalist - explore new sites and gain new cards.
Description:
This Learn-2-Play event will be played with two new leaders from The Missing Expedition expansion and up to two other leaders from the Expedition Leaders expansion. Players will be assigned a leader at random before the start of the game.
Lost Ruins of Arnak: The Missing Expedition Learn-2-Play (multiplayer with Leaders)
Summary:
Join the expedition with two new Leaders - the versatile Mechanic and the well-traveled Journalist - explore new sites and gain new cards.
Description:
This Learn-2-Play event will be played with two new leaders from The Missing Expedition expansion and up to two other leaders from the Expedition Leaders expansion. Players will be assigned a leader at random before the start of the game.
Lost Ruins of Arnak: The Missing Expedition Learn-2-Play (multiplayer with Leaders)
Summary:
Join the expedition with two new Leaders - the versatile Mechanic and the well-traveled Journalist - explore new sites and gain new cards.
Description:
This Learn-2-Play event will be played with two new leaders from The Missing Expedition expansion and up to two other leaders from the Expedition Leaders expansion. Players will be assigned a leader at random before the start of the game.
Lost Ruins of Arnak: The Missing Expedition Learn-2-Play (multiplayer with Leaders)
Summary:
Join the expedition with two new Leaders - the versatile Mechanic and the well-traveled Journalist - explore new sites and gain new cards.
Description:
This Learn-2-Play event will be played with two new leaders from The Missing Expedition expansion and up to two other leaders from the Expedition Leaders expansion. Players will be assigned a leader at random before the start of the game.
Lost Ruins of Arnak: The Missing Expedition Learn-2-Play (multiplayer with Leaders)
Summary:
Join the expedition with two new Leaders - the versatile Mechanic and the well-traveled Journalist - explore new sites and gain new cards.
Description:
This Learn-2-Play event will be played with two new leaders from The Missing Expedition expansion and up to two other leaders from the Expedition Leaders expansion. Players will be assigned a leader at random before the start of the game.
Seven years ago, the citadel Thultanthar was pulled from the sky by the Old Mage. It fell on top of and destroyed the elven city Myth Drannor. Now the Weave is unraveling. Can you stop it?
Description:
Character creation rules: Level 20 Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Astral Adventurer's Guide Magic items: Allowed from sourcebooks above 3 legendary 4 very rare 5 rare or uncommon You will start out with 30,000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 500gp /// supreme healing- 1000gp /// invisibility- 5000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp
You've escaped The Facility. Now you must use your psychic powers to stay one step ahead of those chasing you.
Description:
Last night you escaped from The Facility, and now you’re hunting down the very idea of home, all from clues found through the Facility and half-remembered dreams of a five-year-old with precognition. But The Facility sits deep in a strange woods, miles from cities you don’t know how to function in. And you’re just a bunch of kids, with a legion of adult agents after you.
Despair-ridden Blighthaven finds hope in the Gauntlet, a deadly trial offering a slim chance of social ascension. Legends of 'The One,' a survivor, stoke diminishing hopes amidst their grim reality.
Description:
Blighthaven, a village plagued by despair and disease, is on the brink of hopelessness. The Gauntlet, an underground trial for the desperate, offers a tiny chance of escape from the squalor. Villagers willingly enter via lottery, resigned to likely failure. The prize? A rare opportunity to rise from their miserable existence to societal privilege. However, this promise is overshadowed by the specter of defeat. There are legends of 'The One,' a sole Gauntlet survivor who ascended to the Circle of Twilight's influence. But, the villagers' hope fades with survival seeming unachievable. As the Gauntlet's looming presence grows daily, it offers a glimmer of desperate respite in their darkness-consumed village.