This Fate-altering Weird West skirmish game uses a deck of cards instead of dice & it keeps players engaged through every step of the action!
Description:
In this Learn to Play, you will take control of a small Crew of four models and learn the basics of Malifaux’s card-based system, how to take Actions, deal damage, and score Victory Points.
This Fate-altering Weird West skirmish game uses a deck of cards instead of dice & it keeps players engaged through every step of the action!
Description:
In this Learn to Play, you will take control of a small Crew of four models and learn the basics of Malifaux’s card-based system, how to take Actions, deal damage, and score Victory Points.
This Fate-altering Weird West skirmish game uses a deck of cards instead of dice & it keeps players engaged through every step of the action!
Description:
In this Learn to Play, you will take control of a small Crew of four models and learn the basics of Malifaux’s card-based system, how to take Actions, deal damage, and score Victory Points.
This Fate-altering Weird West skirmish game uses a deck of cards instead of dice & it keeps players engaged through every step of the action!
Description:
In this Learn to Play, you will take control of a small Crew of four models and learn the basics of Malifaux’s card-based system, how to take Actions, deal damage, and score Victory Points.
This Fate-altering Weird West skirmish game uses a deck of cards instead of dice & it keeps players engaged through every step of the action!
Description:
In this Learn to Play, you will take control of a small Crew of four models and learn the basics of Malifaux’s card-based system, how to take Actions, deal damage, and score Victory Points.
This Fate-altering Weird West skirmish game uses a deck of cards instead of dice & it keeps players engaged through every step of the action!
Description:
In this Learn to Play, you will take control of a small Crew of four models and learn the basics of Malifaux’s card-based system, how to take Actions, deal damage, and score Victory Points.
Your band is going on a 100-day summer tour. Flip cards to see what venues you can book. At the same time, roll dice to see what dates you can visit.
Description:
Draw a route that lets you visit as many venues as possible. Game maps keep the same base roll & write mechanic, but each adds a new way to connect distant regions and score thematic bonus points.
Your band is going on a 100-day summer tour. Flip cards to see what venues you can book. At the same time, roll dice to see what dates you can visit.
Description:
Draw a route that lets you visit as many venues as possible. Game maps keep the same base roll & write mechanic, but each adds a new way to connect distant regions and score thematic bonus points.
Your band is going on a 100-day summer tour. Flip cards to see what venues you can book. At the same time, roll dice to see what dates you can visit.
Description:
Draw a route that lets you visit as many venues as possible. Game maps keep the same base roll & write mechanic, but each adds a new way to connect distant regions and score thematic bonus points.
Your band is going on a 100-day summer tour. Flip cards to see what venues you can book. At the same time, roll dice to see what dates you can visit.
Description:
Draw a route that lets you visit as many venues as possible. Game maps keep the same base roll & write mechanic, but each adds a new way to connect distant regions and score thematic bonus points.