In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
As seen on Penn & Teller: Fool Us, magician Caleb Wiles teams with Board Gaming Ramblings host Johannes Lindrupsen for an incredible magic show featuring world-class sleight-of-hand and mind reading.
Description:
Using psychology and sleight-of-hand, Indianapolis magician Caleb Wiles performs the impossible. Known as the Super Nerd, Caleb has spent a lifetime honing his mental acuity to push the limits of the human mind to places you never thought it could reach. He is joined by fellow magician and board gamer, Johannes Lindrupsen, who co-hosts the popular YouTube channel Board Gaming Ramblings. The channel has gained more than 11k subscribers with its innovative "Keep or Cull" segment. Johannes is bringing his comedy magic act all the way from Norway for this special one-night-only event. Magic For A Cause is a 501(c)(3) nonprofit organization with a mission to organize magic shows to raise funds for charitable causes. We create amazing theatrical experiences to support the truly amazing work being done in the world around us. All proceeds this event benefit Riley Hospital for Children.
The heinous forces of the felonious Fox Inc are set on bringing their evil to your school. It is up to you and your team of magical girls to stop Fox Inc and save your school and friends.
Description:
This magical girl game uses Cortex Prime. You will be able to pick from a group of pre-generated characters to make your team of magical girls.
The heinous forces of the felonious Fox Inc are set on bringing their evil to your school. It is up to you and your team of magical girls to stop Fox Inc and save your school and friends.
Description:
This magical girl game uses Cortex Prime. You will be able to pick from a group of pre-generated characters to make your team of magical girls.
Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first.
Description:
Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents' tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-colored routes connecting stations all over the city.
Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first.
Description:
Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents' tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-colored routes connecting stations all over the city.