Written by Dan Defazio of DungeonCraft YouTube channel. You play the roles of Scottish nobles, tasked with slaying the bastard MacDonwald. Content warning: Death, dismemberment, children coming to harm. PG13.
Written by Dan Defazio of DungeonCraft YouTube channel. You play the roles of Scottish nobles, tasked with slaying the bastard MacDonwald. Content warning: Death, dismemberment, children coming to harm. PG13.
Written by Dan Defazio of DungeonCraft YouTube channel. You play the roles of Scottish nobles, tasked with slaying the bastard MacDonwald. Content warning: Death, dismemberment, children coming to harm. PG13.
The long awaited sequel to Andrew Bean's "Mad Prax" scenario, set in the Wastelands of Glorantha. Priest level characters work to assist the inhuman dwarves at the Dwarf Knoll.
Description:
The Briefing (Mostali translator) Disaster averted when berg went into Magasta’s Pool. New status now in force: Drainage through Outpost 14 is commencing. A level one incursion has knocked out the key rig crew and the drainage chamber is locked down. There is a danger of overflow. OUTPOST 14 DIRECTIVE: Previous crew now gorp. Remove them. Stabilize flow. Fight monsters. Fight with Statues. Plug the chaos hole and redirect the flow to the Underworld. --Meanwhile in Prax Summoned by nightmares of Chaos and Destruction. Prax’s mightiest Heroes have come to Dwarf Knoll. Why have the water serpents abandoned this area and how will your Rune Lords and Priests break the drought? (4-6 players, BYO Rune Lord/Priest PC or pre-gens provided. "Pacific Rim meets Glorantha".). Part of the "Play with the Creators" series. GM is Chaosium's Andrew Bean
A 1 to 2 player game where players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
A 1 to 2 player game where players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
A 1 to 2 player game where players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
A 1 to 2 player game where players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic and gain dominance.
Description:
The sun rises and grows in power, while her influence is strong. Her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player game where you will assume the role of priests of the Sun and the Moon, taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.