You are in a horror-comedy movie. Almost everyone will die, it’s just a matter of how funny you make it. Once a character is gone, you become a producer and continue to influence the story.
Description:
Die Laughing is a GM-less role-playing game where players take on the role of characters in a horror-comedy. Almost everyone will die, it’s just a matter of how funny they make it. Once a character is gone, you become a producer and influence the story and mess with other characters until the end. The game is fast paced, and every session is different.
You are in a horror-comedy movie. Almost everyone will die, it’s just a matter of how funny you make it. Once a character is gone, you become a producer and continue to influence the story.
Description:
Die Laughing is a GM-less role-playing game where players take on the role of characters in a horror-comedy. Almost everyone will die, it’s just a matter of how funny they make it. Once a character is gone, you become a producer and influence the story and mess with other characters until the end. The game is fast paced, and every session is different.
You are in a horror-comedy movie. Almost everyone will die, it’s just a matter of how funny you make it. Once a character is gone, you become a producer and continue to influence the story.
Description:
Die Laughing is a GM-less role-playing game where players take on the role of characters in a horror-comedy. Almost everyone will die, it’s just a matter of how funny they make it. Once a character is gone, you become a producer and influence the story and mess with other characters until the end. The game is fast paced, and every session is different.
The outpost at the edge of the Woodland remains a well-fortified clearing - perfect for a new Woodland Alliance base. Can the Alliance's leaders convince the citizens of the Post to join the cause?
The outpost at the edge of the Woodland remains a well-fortified clearing - perfect for a new Woodland Alliance base. Can the Alliance's leaders convince the citizens of the Post to join the cause?
The outpost at the edge of the Woodland remains a well-fortified clearing - perfect for a new Woodland Alliance base. Can the Alliance's leaders convince the citizens of the Post to join the cause?
The outpost at the edge of the Woodland remains a well-fortified clearing - perfect for a new Woodland Alliance base. Can the Alliance's leaders convince the citizens of the Post to join the cause?
The outpost at the edge of the Woodland remains a well-fortified clearing - perfect for a new Woodland Alliance base. Can the Alliance's leaders convince the citizens of the Post to join the cause?
The outpost at the edge of the Woodland remains a well-fortified clearing - perfect for a new Woodland Alliance base. Can the Alliance's leaders convince the citizens of the Post to join the cause?
The outpost at the edge of the Woodland remains a well-fortified clearing - perfect for a new Woodland Alliance base. Can the Alliance's leaders convince the citizens of the Post to join the cause?