A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll &draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
On an island off the black-sea coast, a search for foreign spies swiftly escalates as you are pitched against the monstrous Majooj to save the island's inhabitants.
Description:
This is a playtest for the Ahadi: Guns Blazing system, which will be crowdfunding later in the year. It is showcasing the Nar setting: An alternate 1925 filled with monsters, djinn, and dieselpunk creations. The starting module showcased in this game, Incident Aliph, showcases the stitched-together hordes serving the Majooj, one of the games supernatural threats. Guns Blazing aims to create fast-paced, maneuver-focused gunfights exemplified by wargames like Infinity and bring them to the RPG sphere. Miniatures, rules, and sample characters will be provided.