Players hurl Hex after Hex around the table, constantly redirecting, deflecting and altering the Hex's power.
Description:
Finally someone runs out of options and becomes HEXED. In the end, the winner alone will command enough Voice to control the group and lay down the law... creating a new rule for the game.
A rampaging gamemaster, 300 first-level characters facing certain death.... and show-stopping musical numbers! Tracy and Laura Hickman return in their wacky, no-holds-barred role playing game!
Description:
Tracy Hickman and the usual crew take on all comers in their classic, wacky, no-holds-barred role-playing game for three hundred plus players. Play onstage or join in the audience participation. A hilarious Gen Con tradition!
To the winds, buccaneers! To the skies! Tracy & Laura Hickman present their all new, app-assisted, 5e campaign setting -- their first since Dragonlance -- that successfully Kickstarted last year. Q/A
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until...
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
You've heard the rumors about Hellwater Halls: the most dangerous site of machine ghosts, squirrel people and ancient artifacts on the Hellcoast. Now learn the truth.
Description:
This is an evolving macro-dungeon. You can sign up once or join multiple sessions (and possibly level up!) as you take your chances in Hellwater, seeking to penetrate the lower levels.
You've heard the rumors about Hellwater Halls: the most dangerous site of machine ghosts, squirrel people and ancient artifacts on the Hellcoast. Now learn the truth.
Description:
This is an evolving macro-dungeon. You can sign up once or join multiple sessions (and possibly level up!) as you take your chances in Hellwater, seeking to penetrate the lower levels.
You've heard the rumors about Hellwater Halls: the most dangerous site of machine ghosts, squirrel people and ancient artifacts on the Hellcoast. Now learn the truth.
Description:
This is an evolving macro-dungeon. You can sign up once or join multiple sessions (and possibly level up!) as you take your chances in Hellwater, seeking to penetrate the lower levels.