Done alot of crazy drek in your time and you’ve geeked SINNERS and SINLESS alike. You figured you'd be ready for anything, but as your convoy closed with the Iron Horse you know you'd been wrong.
Description:
As an experienced runner in Denver you’ve found yourself in a bit of a hard spot, caught between favors, debts, bribes, and threats with only one way out. The Johnson has promised to get the Triads, Yaks, or even the Star off your crews’ backs if you’d take the job, even a massive cash bonus assuming you were still around to collect, not like you had any other choice. The job itself was simple: hijack a maglev transport. As usual the tricky bits are in the details. The owner? Ares Macrotechnologies. The vehicle class? Iron Horse Superheavy. The route? Straight through the deadlands, full of astral interference, matrix dead zones, and all sorts of mutated biologicals.
Done alot of crazy drek in your time and you’ve geeked SINNERS and SINLESS alike. You figured you'd be ready for anything, but as your convoy closed with the Iron Horse you know you'd been wrong.
Description:
As an experienced runner in Denver you’ve found yourself in a bit of a hard spot, caught between favors, debts, bribes, and threats with only one way out. The Johnson has promised to get the Triads, Yaks, or even the Star off your crews’ backs if you’d take the job, even a massive cash bonus assuming you were still around to collect, not like you had any other choice. The job itself was simple: hijack a maglev transport. As usual the tricky bits are in the details. The owner? Ares Macrotechnologies. The vehicle class? Iron Horse Superheavy. The route? Straight through the deadlands, full of astral interference, matrix dead zones, and all sorts of mutated biologicals.
Play beloved family dogs looking to save their humans from terrible peril, like men with hats, or evil stonky cat schemes to take over the world (or just the neighborhood)
Description:
This game will cover character creation and multiple adventure scenarios for Wet Ink Games' Heckin' Good Doggos. We will be focusing on mundane dog adventures from the core game in this session.
Life isn't good when you're broke and on the run. One of the Parisian warlords might be gracious enough to cancel your debt if you discreetly procure something he wants.
Description:
Château d'Amberville stood deserted in the heart of Parc des Buttes Chaumont, surrounded by a choking mist for well over 300 years. Rumors persist that the d'Amberville treasury deep within the Chateau is brimming with pre-Rift treasure both magical and mundane. The impetuous, but feared, warlord Glantri obtained the method to breach the mist, break into the chateau, and empty it of its treasures. If you make it in, grab the goods, and make it out alive, Glantri will payoff your debts to the Atlantean cartels and may even let you keep a few trinkets for yourself.
A "co-opetition" game in which players struggle to survive on a desert island and build a raft to escape before a hurricane devastates them.
Description:
While players need to work together, its not likely that everyone will survive this backstabbing negotiation game for up to twelve players. This edition includes the expansion "They're No Longer Alone".
A "co-opetition" game in which players struggle to survive on a desert island and build a raft to escape before a hurricane devastates them.
Description:
While players need to work together, its not likely that everyone will survive this backstabbing negotiation game for up to twelve players. This edition includes the expansion "They're No Longer Alone".