After the biggest power in the city is overthrown, every faction is out for blood. Revenge, recruitment, and reclaiming lost territory is on the menu. Will you end up on top?
After the biggest power in the city is overthrown, every faction is out for blood. Revenge, recruitment, and reclaiming lost territory is on the menu. Will you end up on top?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?