Sightings of a strange old ship stalking the waters of Barataria has the Conclave of New Orleans concerned. With the Wardens off to war with the Red Court, looks like this job is up to you!
Description:
Sometimes, even crazy old Donald James Patterson gets things right with his wild tales, but not often. Could there truly be a pirate ship sailing through the swamps of Barataria, and if so...why? Our group of young paranormal investigators is called to find out.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused...or that it will end well.
Description:
A child has been stolen and whisked away to the Nevernever. Now a Lady of the realm has enlisted the help of a group of young investigators to retrieve the child.
There is unrest among the apparitions that have haunted New Orleans for years, but what has come that can make the dead?
Description:
New Orleans is a hot bed of paranormal activity, considered by many to be the most haunted city in the US, so when it seems the ghosts start hiding from their usual haunts, a group of young investigators are called on to find out what the cause is.
Guards and inmates have gone missing from the Orleans Parish Prison and it doesn't seem like the reason is within the realm of 'normal'.
Description:
In New Orleans, strange isn't exactly that unusual, but after guards have begun getting sick, hallucinating and eventually some disappearing, along with some of the inmates of Cell Block 6, the building was quarantined until further notice. Now it seems similar symptoms are beginning to spread to Cell Blocks 5 and 7. No one can explain what is happening and the Conclave of New Orleans has been called to check out these unnatural occurrences.
In the chaos of a world without Harry Dresden, can you help pick up the pieces? Gaming in the world of Jim Butcher’s Dresden Files. Rules light, role playing emphasized.
In the chaos of a world without Harry Dresden, can you help pick up the pieces? Gaming in the world of Jim Butcher’s Dresden Files. Rules light, role playing emphasized.
Dressed for Fantasy: A D&D Live Play Hosted by Metavari
Summary:
Magic Sword, Metavari and artists from Joyful Noise adventure their way through a custom 5e campaign inspired and scored by music from the record label’s catalog. Audience participation encouraged!
Description:
Follow along as Magic Sword, Mike Adams and other artists from Indianapolis’ own Joyful Noise Recordings (JNR) adventure their way through a custom 5e campaign. The game is tailored to immerse the audience in a fantastical world inspired by the music from JNR's catalog. Metavari will DM the event. The campaign is a homebrew cocktail of carefully built experiences that subtly (and not so subtly) reference the JNR lyrics, artwork and personalities. The live play’s score will utilize a unique soundboard for the event that the DM will use to launch sound effects, triumphant entries, battle music, and soundscapes. This event will carry its own light show and real-time projections of the players' stats and maps. The audience will get a chance to catch and roll their own random encounters during the show using giant inflatable d20s.
Drive in Dread: Double Feature - First Feature: Animals Attack
Summary:
How will you react when nature itself turns on you. Find out in an intense game based on classic Animals Attack Movies such as Jaws, Cujo, The Birds, and The Edge.
Description:
A game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. This is the horror role playing game that uses Jenga instead of dice.
Drive in Dread: Double Feature - Second Feature: Creature Feature
Summary:
What creatures stalk you thru the night? Are you the hunter or the prey, the hero or the villain? In classic creature feature format put your dread skills up against the monsters that stalk you.
Description:
A game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. This is the horror role playing game that uses Jenga instead of dice.
Presenting a fun, yet coherent series of RPG events for kids can be tough when you have new people each week. We'll have ideas for making the new kids welcome and old hands entertained!
Description:
We'll have things to say about the following: 1. Simplifying record keeping for things like treasure and experience points. 2. How to handle things when your sessions have to be short each week. 3. Welcoming new kids when you're in the middle of a story. 4. What published adventures work well in this sort of environment. 5. Things you can add to your RPG sessions to make it memorable for the kids.