Thousands of years ago, the mechanical population of Quazaros beamed themselves into space to escape a dying world. In 1986; you’re waking up here on Earth, as an amazing transforming robot!
Description:
Aeons ago, the mechanical population of Quazaros beamed themselves into space to escape a dying world. In 1986; they’re waking up here on Earth, as awesome transforming robots! As a Symbitron Warrior, you hide out as a sports car or jet fighter on Earth, where you’ve formed a techno-psychic bond with your teenage human pilot whom you need to transform into an awesome giant robot! Together, you fight a secret war in the shadows against the cruel Nemesite Inquisitors who threaten the entire human race!
Thousands of years ago, the mechanical population of Quazaros beamed themselves into space to escape a dying world. In 1986; you’re waking up here on Earth, as an amazing transforming robot!
Description:
Aeons ago, the mechanical population of Quazaros beamed themselves into space to escape a dying world. In 1986; they’re waking up here on Earth, as awesome transforming robots! As a Symbitron Warrior, you hide out as a sports car or jet fighter on Earth, where you’ve formed a techno-psychic bond with your teenage human pilot whom you need to transform into an awesome giant robot! Together, you fight a secret war in the shadows against the cruel Nemesite Inquisitors who threaten the entire human race!
A dead Netrunner. A grieving parent. A classic mystery. As agents of Danger Gal, Night City's premiere P.I. agency, it is your job to find the killer, dispense some justice, and give some closure.
A dead Netrunner. A grieving parent. A classic mystery. As agents of Danger Gal, Night City's premiere P.I. agency, it is your job to find the killer, dispense some justice, and give some closure.
A game of Napoleonic naval warfare vessels on the high seas. Co-Editor Mike Carr is your judge for this challenging game. Clear the decks and prepare for action!
Description:
Dungeons & Dragons was certainly the most famous gaming collaboration between Dave Arneson and Gary Gygax, but it wasn't the only one. Don't Give Up the Ship! is a classic miniatures game of Napoleonic era naval warfare that pits individual ships and squadrons of vessels against each other on the high seas. Mike Carr - who edited the original rules in cooperation with Arneson and Gygax - is your judge for this challenging game where each player commands a single ship in an historically-based battle. Clear the decks and prepare for action! A prize for the winner.
Celebrate! That was the plan. But now you're in bad straits. You’re sure you saw a ghost, and the black bile you just threw up can only mean one thing. Solve the mystery of the apparition or die.
Celebrate! That was the plan. But now you're in bad straits. You’re sure you saw a ghost, and the black bile you just threw up can only mean one thing. Solve the mystery of the apparition or die.
A fun, family-friendly game. The sky is your palette as you place cloud pieces to create images.
Description:
The Cloud Former draws a card, chooses the level of play and creates the Cloud Image on the Sky Board. The Cloud Watchers try to guess what the word is based on the Cloud Image. Both the Cloud Former and Cloud Watcher earn points for correct guesses.
A fun, family-friendly game. The sky is your palette as you place cloud pieces to create images.
Description:
The Cloud Former draws a card, chooses the level of play and creates the Cloud Image on the Sky Board. The Cloud Watchers try to guess what the word is based on the Cloud Image. Both the Cloud Former and Cloud Watcher earn points for correct guesses.