A cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy.
Description:
The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!
A cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy.
Description:
The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!
Players compete in two teams, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
Description:
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Players compete in two teams, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
Description:
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Players compete in two teams, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
Description:
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
The wizards open their vault to the unnatural public for one night, ready to strike deals. Hidden artifacts, stolen treasures, and ancient accords lie within. Can you emerge with newfound power?
The wizards open their vault to the unnatural public for one night, ready to strike deals. Hidden artifacts, stolen treasures, and ancient accords lie within. Can you emerge with newfound power?
The wizards open their vault to the unnatural public for one night, ready to strike deals. Hidden artifacts, stolen treasures, and ancient accords lie within. Can you emerge with newfound power?
The wizards open their vault to the unnatural public for one night, ready to strike deals. Hidden artifacts, stolen treasures, and ancient accords lie within. Can you emerge with newfound power?
The wizards open their vault to the unnatural public for one night, ready to strike deals. Hidden artifacts, stolen treasures, and ancient accords lie within. Can you emerge with newfound power?