In this trick-taking game, players must carefully manage their hand without rearranging it - playing combos to go out quickly, or stay in the game longer.
Description:
In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.
In this trick-taking game, players must carefully manage their hand without rearranging it - playing combos to go out quickly, or stay in the game longer.
Description:
In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.
In this trick-taking game, players must carefully manage their hand without rearranging it - playing combos to go out quickly, or stay in the game longer.
Description:
In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.
The chatter on the Netwürk has been frantically cryptic, but one thing is certain: a piece that needed for the Gate of Infinite Stars is aboard the Conundrum - Your salvation, or your ticket to cash.
The chatter on the Netwürk has been frantically cryptic, but one thing is certain: a piece that needed for the Gate of Infinite Stars is aboard the Conundrum - Your salvation, or your ticket to cash.
Your group of settlers has joined a wagon train at Fort Fallow, on the outskirts of the New Mexico Territory. Your destination lies across the badlands in the fertile Whitaker's Valley.
Description:
This is a funnel adventure in the 3PP Weird Frontiers horror western setting for 0-level characters.
Your group of settlers has joined a wagon train at Fort Fallow, on the outskirts of the New Mexico Territory. Your destination lies across the badlands in the fertile Whitaker's Valley.
Description:
This is a funnel adventure in the 3PP Weird Frontiers horror western setting for 0-level characters.
Enjoy a great dexterity dice game. Learn the game, meet the designer, & have a beer or 2. This is our 10th year at Gen Con!
Description:
We are located in the back room of Goodwood Brewing and space will be intimate at times. Please be conscious of your health. If you are not feeling well or do not want to be in close proximity to others, please do not attend the event. We all will be trying our hardest not to spread the plague!
Enjoy a great dexterity dice game. Learn the game, meet the designer, & have a beer or 2. This is our 10th year at Gen Con!
Description:
We are located in the back room of Goodwood Brewing and space will be intimate at times. Please be conscious of your health. If you are not feeling well or do not want to be in close proximity to others, please do not attend the event. We all will be trying our hardest not to spread the plague!
Enjoy a great dexterity dice game. Learn the game, meet the designer, & have a beer or 2. This is our 10th year at Gen Con!
Description:
We are located in the back room of Goodwood Brewing and space will be intimate at times. Please be conscious of your health. If you are not feeling well or do not want to be in close proximity to others, please do not attend the event. We all will be trying our hardest not to spread the plague!