Framework for grasping cyberwar & issues critical to understanding this new domain of war. Dr. Craig Greathouse, Professor of Political Science specializing in Security & Defense Policy, NSDM staff.
Description:
Lecture will provide a framework for grasping cyberwar & address current debates & issues that are critical for understanding this new domain of war. Lecture provides definitional clarity & an overview of the types of attacks that have been used within the international system. It will address historical & current examples of cyberwar & the actors that have engaged in its usage. Actors such as the United States, Russia, China, Iran & North Korea will all be discussed to show the impact of this powerful tool within the system. Lecture will also address the attempts to limit cyberwar through international law & the significant issues that have arisen in the attempt to moderate its usage. By Dr. Craig Greathouse, Professor of Political Science specializing in the EU, International Relations Theory, and Security and Defense Policy, on the National Security Decision Making (NSDM) Game staff.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.