Allez cultist! Teams of Cult Cuisine Masters work bring forth their Elder God from Outside Time and Space. WILL THEIR RITUAL RECIPES WORK? Find out on the next Cultist Master Chef!
Description:
5 teams of 5 players will compete in a challenge to make a "snack" for their chosen Elder God. There will be challenges along the way as they chop, dice, chiffonade and sacrifice to earn special occult "ingredients." By the end of the game they will have had to create a ritual recipe that will bring forth their Elder God from Outside Time and Space. WILL THEIR RECIPES WORK? Find out on the next Cultist Master Chef!
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
After stopping a cults kidnapping scheme, the team finds a new piece to the puzzle. A woman, claiming to be Angelica Ramirez, shows up in a puff of smoke in an interrogation room.
Description:
Even worse, she says they are coming for her. All this, just as the lights go out…
Your parents adventured together, they were the Company of the Red Star. New adventurers, you keep flashing back to lessons learned, when the worst danger was a mud fight with the gang next door.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but you heard talk about the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when the worst danger was a mud ball fight with the gang from the next street. Now what's that on the hill, an army of orcs? And what is on their banner? ... a ... Red ... Star? A return of a game last run in 2010 using a new system.
Your parents adventured together, they were the Company of the Red Star. New adventurers, you keep flashing back to lessons learned, when the worst danger was a mud fight with the gang next door.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but you heard talk about the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when the worst danger was a mud ball fight with the gang from the next street. Now what's that on the hill, an army of orcs? And what is on their banner? ... a ... Red ... Star? A return of a game last run in 2010 using a new system.
Your parents adventured together, they were the Company of the Red Star. New adventurers, you keep flashing back to lessons learned, when the worst danger was a mud fight with the gang next door.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but you heard talk about the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when the worst danger was a mud ball fight with the gang from the next street. Now what's that on the hill, an army of orcs? And what is on their banner? ... a ... Red ... Star? A return of a game last run in 2010 using a new system.
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise & fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.