Adventuring NPCs need to be more than a gopher, damage soaker, or mindless automaton. In this workshop, you will learn to give them depth, personality, & conflict.
Description:
The adventuring NPC shouldn't be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your NPCs from the ground up, creating a real person. Humanize them, so your players and PCs relate to them, more naturally and treat them like actual people. This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience. This will be our 4th year administering this workshop, but don't worry, if you have done this before, new content!
Adventuring NPCs need to be more than a gopher, damage soaker, or mindless automaton. In this workshop, you will learn to give them depth, personality, & conflict.
Description:
The adventuring NPC shouldn't be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your NPCs from the ground up, creating a real person. Humanize them, so your players and PCs relate to them, more naturally and treat them like actual people. This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience. This will be our 4th year administering this workshop, but don't worry, if you have done this before, new content!
Villains need to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Description:
Your players make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them truly memorable. So, how can you make your villains like that, memorable and interesting? This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience. This will be our 4th year administering this workshop, but don't worry, if you have done this before, new content!
Villains need to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Description:
Your players make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them truly memorable. So, how can you make your villains like that, memorable and interesting? This workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience. This will be our 4th year administering this workshop, but don't worry, if you have done this before, new content!
Villains need to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Description:
Your players make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them truly memorable. So, how can you make your villains like that, memorable and interesting? This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience. This will be our 4th year administering this workshop, but don't worry, if you have done this before, new content!
Villains need to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Description:
Your players make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them truly memorable. So, how can you make your villains like that, memorable and interesting? This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience. This will be our 4th year administering this workshop, but don't worry, if you have done this before, new content!
Creating WebComics & Graphic Novels from an RPG setting
Summary:
Don Higgins is the creator of Ha'Penny Pie and Champions Challenge for FASA Games, and will discuss working on these titles for the past 3 years and what he has learned along the way.
Creating a Winning Monster for RPG Superstar (and D&D and Pathfinder)!
Summary:
Join Pathfinder 2nd edition co-creator Mark Seifter and Stephen Glicker from Roll For Combat as they explain how to build a better monster for your RPG game (and RPG Superstar!).
Description:
Creating monsters for D&D and Pathfinder is a mixture of art, science, and a bit of mystery. We'll go over how to make memorable monsters for your home game or even professional publication. Our panelists have years of experience creating monsters for Paizo and both Pathfinder and Starfinder (among others). This is an interactive panel where you can ask questions and take part in a real-time monster-building activity.
Got a dream for a great new game? Want to go pro with your cosplay? Go from dream to plan in this fun, creative business planning workshop.
Description:
Forget what you think you know about business plans - in this workshop we'll focus in on the key three things that will make or break your business. No laptops or spreadsheets required! If you already have your business started but you know you could be doing better, this workshop will help you hone in on how to get there.