Join the RTG crew as we talk about our games, past and present, and sign autographs. This isn't a news and information session. Just a bunch of gamers hanging out.
In this epic contest of sinister power, take on the role of a Disney villain and strive to achieve your own devious objective. Bring your SMALL knit or crochet WIP to work and chat between turns.
Description:
This event is designed especially for knitters and crocheters who are also gamers! Bring your SMALL project (i.e. socks, #NothingButKnit project, baby item, etc.) and enjoy long breaks between turns to work and chat with your fellow villainous crafties! Discover your character's unique abilities and winning strategy while dealing twists of fate to thwart your opponents' schemes. Find out who will triumph over the forces of good and win it all!
Draft cards to collect toys, food, catnip, costumes, & lovable cats. Make sure you have enough food for all of your feline friends or lose points!
Description:
During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins!
Draft cards to collect toys, food, catnip, costumes, & lovable cats. Make sure you have enough food for all of your feline friends or lose points!
Description:
During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins!
Draft cards to collect toys, food, catnip, costumes, & lovable cats. Make sure you have enough food for all of your feline friends or lose points!
Description:
During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins!
Create In-Store Excitement With The New WizKids D&D Onslaught Miniatures Game!
Summary:
Learn about our new tactical skirmish miniatures game Dungeons & Dungeons: Onslaught, post-launch content calendar, plans to support stores with organized play, events, marketing collateral, & more.
Join a group of creators who have published 3rd party content for Mörk Borg as they discuss the projects they've worked on and the community who supports them.
Description:
Hosted by Tony Vascinda panelists include Philip Reed (so many published projects), Brian Colin (Vast Grimm), Michael Mars (Slasher Zine), Luke Stratton (Pirate Borg), Zac Goins (7 Aboard the Schackel), and Rugose Kohn (30 Days of Mörk Borg Adventure Chapbook).
Adventuring NPCs need to be more than a gopher, damage soaker, or mindless automaton. In this workshop, you will learn to give them depth, personality, & conflict.
Description:
The adventuring NPC shouldn't be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your NPCs from the ground up, creating a real person. Humanize them, so your players and PCs relate to them, more naturally and treat them like actual people. This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience. This will be our 4th year administering this workshop, but don't worry, if you have done this before, new content!
Adventuring NPCs need to be more than a gopher, damage soaker, or mindless automaton. In this workshop, you will learn to give them depth, personality, & conflict.
Description:
The adventuring NPC shouldn't be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group. In this workshop you will learn how to build your NPCs from the ground up, creating a real person. Humanize them, so your players and PCs relate to them, more naturally and treat them like actual people. This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience. This will be our 4th year administering this workshop, but don't worry, if you have done this before, new content!