A clever take-that card game of glorious robot revolution, where players control the means of production.
Description:
The Revolution will be mechanized! You are an inspirational leader! You might take the role of Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep you from achieving this goal - only the most stalwart robot faction can win above all others. For the motherboard!
A clever take-that card game of glorious robot revolution, where players control the means of production.
Description:
The Revolution will be mechanized! You are an inspirational leader! You might take the role of Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep you from achieving this goal - only the most stalwart robot faction can win above all others. For the motherboard!
Unlife as an Anarch is often uncertain. You are vulnerable, hungry and often in over your head. Your coterie is all you have to protect yourself against the dangers surrounding you.
Description:
Unlife as an Anarch is often uncertain. You are vulnerable, hungry and often in over your head. Your coterie is all you have to protect yourself against the dangers surrounding you. When one of them goes missing, it is worrisome. When two disappear, well...
1920s- Boston paranormal investigators are called in to investigate a house in a small quiet town, as its residents are plagued by spirits. What they find is much worse.
Sci-Fi variant of the geopolitical-military-economic RPG set in the 1960s. You're a superpower leader. Just history as we know it, but then some "peculiar" things happen. Fix it. Or exploit it.
Description:
Geopolitical, military and economic role-playing game. Take senior leadership positions in the US, USSR, UK, Israel, Red China or Cuba, dealing with domestic and international events. Scenario: it's 1961. But the future isn't set. It's all history up to this point. But then, these strange things start to happen. Deal with them. Do you feel up to the job? Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? New issues and problems in every game. Presented by the National Security Decision Making Game staff.
Cold War variant of the geopolitical-military RPG set in the Reagan-Brezhnev-Thatcher years. You're a superpower leader. Just history, but then some potentially catastrophic events happen. Fix it.
Description:
Geopolitical, military and economic RPG set in the 1980s. With the US administration changing and with Brezhnev reaching his personal expiration date, the world is about to change. But how? Players take senior positions in the US, UK, USSR, Israel, Red China or Cuba, dealing with domestic and international events. This isn't history, but rather is an examination of options and choices that might have been. Gain insight into the period while representing a key group in world affairs. Scenarios are modeled on historical situations. The scenario is: it's the world as it was in 1980. The future isn't set. Here are the issues. Here are some big, looming problems. Fix them. Start now. Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.