A game of cards and dice. Each hero has a simple to learn and easily understood dice mechanic to empower abilities. Kill enemies or aid allies as you quest through the villain deck.
Description:
Verity is the god of mercantilism and justice. During the eternal war of the gods, he did something so egregious that the other gods sealed him away inside a planet. His magic initially leaked, creating life and magic, but eventually he was completely severed from the outside world. Locked in a never-ending nightmare. As often happens in these stories a foolish group of adventurers quested too far one day and their greed led to a weakening of the prison. After so long Verity's energy is corrupted and floods into the world like a burst cyst. Now monsters are being born and some mortals are being corrupted by the influx of divine power. Wars rage across the land, so it has fallen to a small group of people to work together to seek out the heart of the spreading corruption and fight it. The world rests in their hands, will they be enough?
A game of cards and dice. Each hero has a simple to learn and easily understood dice mechanic to empower abilities. Kill enemies or aid allies as you quest through the villain deck.
Description:
Verity is the god of mercantilism and justice. During the eternal war of the gods, he did something so egregious that the other gods sealed him away inside a planet. His magic initially leaked, creating life and magic, but eventually he was completely severed from the outside world. Locked in a never-ending nightmare. As often happens in these stories a foolish group of adventurers quested too far one day and their greed led to a weakening of the prison. After so long Verity's energy is corrupted and floods into the world like a burst cyst. Now monsters are being born and some mortals are being corrupted by the influx of divine power. Wars rage across the land, so it has fallen to a small group of people to work together to seek out the heart of the spreading corruption and fight it. The world rests in their hands, will they be enough?
A game of cards and dice. Each hero has a simple to learn and easily understood dice mechanic to empower abilities. Kill enemies or aid allies as you quest through the villain deck.
Description:
Verity is the god of mercantilism and justice. During the eternal war of the gods, he did something so egregious that the other gods sealed him away inside a planet. His magic initially leaked, creating life and magic, but eventually he was completely severed from the outside world. Locked in a never-ending nightmare. As often happens in these stories a foolish group of adventurers quested too far one day and their greed led to a weakening of the prison. After so long Verity's energy is corrupted and floods into the world like a burst cyst. Now monsters are being born and some mortals are being corrupted by the influx of divine power. Wars rage across the land, so it has fallen to a small group of people to work together to seek out the heart of the spreading corruption and fight it. The world rests in their hands, will they be enough?
A game of cards and dice. Each hero has a simple to learn and easily understood dice mechanic to empower abilities. Kill enemies or aid allies as you quest through the villain deck.
Description:
Verity is the god of mercantilism and justice. During the eternal war of the gods, he did something so egregious that the other gods sealed him away inside a planet. His magic initially leaked, creating life and magic, but eventually he was completely severed from the outside world. Locked in a never-ending nightmare. As often happens in these stories a foolish group of adventurers quested too far one day and their greed led to a weakening of the prison. After so long Verity's energy is corrupted and floods into the world like a burst cyst. Now monsters are being born and some mortals are being corrupted by the influx of divine power. Wars rage across the land, so it has fallen to a small group of people to work together to seek out the heart of the spreading corruption and fight it. The world rests in their hands, will they be enough?
An evil force is trapped within a prison of elements but is gaining power. You must collect the keys, break open the prison, and destroy the shadow before it gains the power to break free on its own.
Description:
This event is a Level 12 adventure. Pre-Gens will be provided. The Challenge is first and foremost intended to be a fun event for everyone of all skill and experience levels. Each table will play the same adventure and receive a score based on objectives completed. On Sunday, each player from the winning team can stop by the Kenzer & Company booth at 1pm to claim a prize: player's choice of one of the core rulebooks (Player's Handbook, Hacklopedia of Beasts, or GameMaster's Guide)! Prizes are subject to availability and may be substituted if any of the products are unavailable.
An evil force is trapped within a prison of elements but is gaining power. You must collect the keys, break open the prison, and destroy the shadow before it gains the power to break free on its own.
Description:
This event is a Level 12 adventure. Pre-Gens will be provided. The Challenge is first and foremost intended to be a fun event for everyone of all skill and experience levels. Each table will play the same adventure and receive a score based on objectives completed. On Sunday, each player from the winning team can stop by the Kenzer & Company booth at 1pm to claim a prize: player's choice of one of the core rulebooks (Player's Handbook, Hacklopedia of Beasts, or GameMaster's Guide)! Prizes are subject to availability and may be substituted if any of the products are unavailable.
An evil force is trapped within a prison of elements but is gaining power. You must collect the keys, break open the prison, and destroy the shadow before it gains the power to break free on its own.
Description:
This event is a Level 12 adventure. Pre-Gens will be provided. The Challenge is first and foremost intended to be a fun event for everyone of all skill and experience levels. Each table will play the same adventure and receive a score based on objectives completed. On Sunday, each player from the winning team can stop by the Kenzer & Company booth at 1pm to claim a prize: player's choice of one of the core rulebooks (Player's Handbook, Hacklopedia of Beasts, or GameMaster's Guide)! Prizes are subject to availability and may be substituted if any of the products are unavailable.
Taking inspiration from the Cats & Dogs franchise, our noble feline heroes work secretly to protect from paranormal and magical threats. Will they be able to protect against the newest threat?
Examines factors and events that transformed the American Colonists from mostly-loyal British citizens to the brink of armed revolt in eleven years. By Merle Robinson of the NSDM staff.
Description:
Lecture covers the sequence of events that took the American Colonists from mostly-loyal British citizens to the brink of armed revolt in eleven years. The French and Indian war was over, the Colonists were looking forward settling new lands west of the Appalachians that had been ceded by the French and they'd been promised. Then they were told London was giving that land to wartime Native allies. Then that London would keep a permanent military presence in North America, which the Colonists to pay for by an illegal tax. In London, MPs offended that the Colonists protested the taxes quickly abolished colonial legislatures and sent troops to Boston in response to the resultant riots. A spiral of increasing Colonial resistance and heavy-handed Parliamentary response ultimately led to combat and revolution. Presented by Merle Robinson of the National Security Decision Making Game staff.