Your crew just bought a hot tip from an information broker on Ceres, on a wonderful piece of salvage floating in space, but you get the feeling you're not the only ones they sold it to.
Description:
There's a wonderful piece of salvage floating out there in space. Ripe for the taking *if* you can get there first! Your crew just bought a hot tip from an information broker on Ceres, but you get the feeling you're not the only ones they sold it to. Can you get there and claim the salvage before anyone else? If you'd like to bring your own dice, you'll need 3d6, one of which should be distinguishable from the other two (examples: pips vs numbers, color, or size). Extra dice also on hand if you need them. Pregens provided. We will use the X-Card and other safety tools to ensure everyone has a good time. Can't wait to meet you all and play!
Your crew just bought a hot tip from an information broker on Ceres, on a wonderful piece of salvage floating in space, but you get the feeling you're not the only ones they sold it to.
Description:
There's a wonderful piece of salvage floating out there in space. Ripe for the taking *if* you can get there first! Your crew just bought a hot tip from an information broker on Ceres, but you get the feeling you're not the only ones they sold it to. Can you get there and claim the salvage before anyone else? If you'd like to bring your own dice, you'll need 3d6, one of which should be distinguishable from the other two (examples: pips vs numbers, color, or size). Extra dice also on hand if you need them. Pregens provided. We will use the X-Card and other safety tools to ensure everyone has a good time. Can't wait to meet you all and play!
Your crew just bought a hot tip from an information broker on Ceres, on a wonderful piece of salvage floating in space, but you get the feeling you're not the only ones they sold it to.
Description:
There's a wonderful piece of salvage floating out there in space. Ripe for the taking *if* you can get there first! Your crew just bought a hot tip from an information broker on Ceres, but you get the feeling you're not the only ones they sold it to. Can you get there and claim the salvage before anyone else? If you'd like to bring your own dice, you'll need 3d6, one of which should be distinguishable from the other two (examples: pips vs numbers, color, or size). Extra dice also on hand if you need them. Pregens provided. We will use the X-Card and other safety tools to ensure everyone has a good time. Can't wait to meet you all and play!
A run-in with some old "friends" leaves the crew with one extra member: a young ektus carrying a firefly lamp. The spectral solstice is fast approaching and he just needs some help getting home.
Description:
The Verdancy happened some centuries ago, a burst of growth and arbor which drank up the seas and ate the salt within. You are a wildsailor, sailing chainprow ships across an ocean of trees, embodying the survivors of humanity, spider hiveminds, fungal folk, sluglike post-humans, and other, stranger things. The Wildsea is a fiction first RPG that uses d6s as the primary conflict resolution mechanic, similar to Blades in the Dark or the Mutant Year Zero system. We are debuting at Gen Con 2022 - the game will be taught and all materials provided. Come check us out at Entrepreneurship Alley at Booth 2329!