In the past 2 weeks, a string of strange disappearances has led to the vanishing of no less than 6 young men on the premises. Your team of top-notch (I hope) investigators is here to solve the case!
Description:
Imagine a role-playing game where you can sit down at any time, with anyone, and just play. You pull a character sheet out of your wallet, use a rolling app on your phone and get to it. Everyone already knows all the rules and those that don’t, learn them immediately. Charm is a tabletop Role Playing Game that uses a simple, yet versatile rule set. The rules can be learned in minutes and offer a fully immersive game experience. A character can fit on a sheet as small as a business card. Charm uses our intuition about a scenario to help drive the game with a focus on role-playing. The game allows characters to be built so they are good at what they do. This allows each player to have a unique experience and have confidence when making decisions.
A unique Cyberpunk RED mission as four different crews work independently to complete the same mission - with each crew's work intersecting as they play on. Run by the High Shelf Collective.
Create a dominant business in the dawn of the Industrial Age.
Description:
Using your abilities to plan and out-maneuver your competitors, can you thrive in the early days of the Industrial Age? Create a network to supply coal, iron, beer for yourself and your competitors, build factories, and buy & sell to the market to maximize your profits and profile. The game is played in two eras (canals and rail), each with its own challenges and advantages.
Create a dominant business in the dawn of the Industrial Age.
Description:
Using your abilities to plan and out-maneuver your competitors, can you thrive in the early days of the Industrial Age? Create a network to supply coal, iron, beer for yourself and your competitors, build factories, and buy & sell to the market to maximize your profits and profile. The game is played in two eras (canals and rail), each with its own challenges and advantages.
Create a dominant business in the dawn of the Industrial Age.
Description:
Using your abilities to plan and out-maneuver your competitors, can you thrive in the early days of the Industrial Age? Create a network to supply coal, iron, beer for yourself and your competitors, build factories, and buy & sell to the market to maximize your profits and profile. The game is played in two eras (canals and rail), each with its own challenges and advantages.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.