A coterie of Anarchs have been bribed by the Camarilla to contact a cluster of Sabbat that have taken over the Getty Museum. The goal is simple: extract the Sabbat and unravel why they took it over.
A coterie of Anarchs have been bribed by the Camarilla to contact a cluster of Sabbat that have taken over the Getty Museum. The goal is simple: extract the Sabbat and unravel why they took it over.
Fresh blood is continuously fouling the waters of Triglio, an underground aqueduct. You are a member of Rome's elite squads, the Manus Legis. It is up to you to solve the problem.
Description:
This game is set in the Pax Lexque campaign setting, a very alternate history of Earth during the time of the Roman Empire. The party forms a Manus Legis squad, a military group formed to deal with magical or unknown threats. It is set in a version of the ancient city of Tarantum and run by one of the authors of the campaign setting.
Social deduction game where the townsfolk try to identify and execute a demon before it and its minions massacre the town. A unique social deduction game where the dead still have a role to play!
Description:
During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?
Social deduction game where the townsfolk try to identify and execute a demon before it and its minions massacre the town. A unique social deduction game where the dead still have a role to play!
Description:
During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?
Social deduction game where the townsfolk try to identify and execute a demon before it and its minions massacre the town. A unique social deduction game where the dead still have a role to play!
Description:
During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?
Social deduction game where the townsfolk try to identify and execute a demon before it and its minions massacre the town. A unique social deduction game where the dead still have a role to play!
Description:
During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?
Blood on the Clocktower, as designed by the Pandemonium Institute. A Social Deduction game with no player elimination.
Description:
BotC is a game that takes place over several rounds, divided into a day/night cycle. During the day, the players can step away to talk briefly before returning to vote on who they wish to execute each day. There is no player elimination, meaning that, even when dead, you win / lose with your team, and you keep your voice to the end of the game. You also have one more vote for the daily execution to use at some point, which gets stronger as the game goes on.
A social deduction game. The game is played entirely through talking and discussion.
Description:
Blood on the Clocktower is a captivating and addictive new social bluffing game for those who delight in deduction and deception. In Blood on the Clocktower, dead players are never eliminated, everyone knows something that can impact the outcome, new players may enter a game after it starts, the Storyteller may give misinformation to players who are 'drunk' or 'poisoned', and the dynamic Storyteller role leads each game to a nail-biting outcome. No two games are ever the same!
A social deduction game. The game is played entirely through talking and discussion.
Description:
Blood on the Clocktower is a captivating and addictive new social bluffing game for those who delight in deduction and deception. In Blood on the Clocktower, dead players are never eliminated, everyone knows something that can impact the outcome, new players may enter a game after it starts, the Storyteller may give misinformation to players who are 'drunk' or 'poisoned', and the dynamic Storyteller role leads each game to a nail-biting outcome. No two games are ever the same!