Want your own adventure? Join us for a full campaign in a single weekend! Play with the same players over three sessions led by a hand-picked, rockstar GM.
Description:
Tell stories of bravery and sacrifice as you play heroes from the Four Nations who seek to keep the world in harmony, protect people from dangerous threats, and lift others’ spirits when hope appears lost...all while learning what it means to be heroes! Together you and your group might protect local merchants from the Triple Threat Triad in Republic City, travel through a spirit portal to rescue a child taken into the Spirit World, negotiate peace between feuding communities within the Earth Kingdom, or pursue mysteries (and villains) you discover during your travels! Play times are Thurs/Fri/Sat 9pm-1am.
Want your own adventure? Join us for a full campaign in a single weekend! Play with the same players over three sessions led by a hand-picked, rockstar GM.
Description:
This is part two of a continuous three session event. To participate in this event you must purchase a ticket to the initial event x. We will create a custom arc around your characters. Play times are Thursday, Friday, and Saturday from 9pm-1am.
Want your own adventure? Join us for a full campaign in a single weekend! Play with the same players over three sessions led by a hand-picked, rockstar GM.
Description:
This is part three of a continuous three session event. To participate in this event you must purchase a ticket to the initial event x. We will create a custom arc around your characters. Play times are Thursday, Friday, and Saturday from 9pm-1am.
A co-op card and dice game for 1-5 players who take command of Avatar Aang, Katara, Sokka, Toph and Zuko as they fight back against the Fire Nation to restore balance to the world.
Description:
During the first part of the game players will recruit Heroes from the four nations and battle a variety of Villains leading up to the Day of Black Sun, all while advancing their position on the Balance Track, while the Villains advance on the matching Ruin track. When either side reaches the top of their track, the Day of Black Sun event is triggered, giving a significant advantage to the side that reached the top. In the second phase, players continue as before, but must also now fight the Final Battles at Wulong Forest, the Fire Nation Palace, and Ba Sing Se in an attempt to end the Hundred Year War. Players that stay ahead of the Fire Nation and succeed in all three battles will win the game. If any one team is completely defeated, or if 10 or more total Heroes are defeated, the players cannot stop the Fire Nation and have lost the game.
A co-op card and dice game for 1-5 players who take command of Avatar Aang, Katara, Sokka, Toph and Zuko as they fight back against the Fire Nation to restore balance to the world.
Description:
During the first part of the game players will recruit Heroes from the four nations and battle a variety of Villains leading up to the Day of Black Sun, all while advancing their position on the Balance Track, while the Villains advance on the matching Ruin track. When either side reaches the top of their track, the Day of Black Sun event is triggered, giving a significant advantage to the side that reached the top. In the second phase, players continue as before, but must also now fight the Final Battles at Wulong Forest, the Fire Nation Palace, and Ba Sing Se in an attempt to end the Hundred Year War. Players that stay ahead of the Fire Nation and succeed in all three battles will win the game. If any one team is completely defeated, or if 10 or more total Heroes are defeated, the players cannot stop the Fire Nation and have lost the game.
A co-op card and dice game for 1-5 players who take command of Avatar Aang, Katara, Sokka, Toph and Zuko as they fight back against the Fire Nation to restore balance to the world.
Description:
During the first part of the game players will recruit Heroes from the four nations and battle a variety of Villains leading up to the Day of Black Sun, all while advancing their position on the Balance Track, while the Villains advance on the matching Ruin track. When either side reaches the top of their track, the Day of Black Sun event is triggered, giving a significant advantage to the side that reached the top. In the second phase, players continue as before, but must also now fight the Final Battles at Wulong Forest, the Fire Nation Palace, and Ba Sing Se in an attempt to end the Hundred Year War. Players that stay ahead of the Fire Nation and succeed in all three battles will win the game. If any one team is completely defeated, or if 10 or more total Heroes are defeated, the players cannot stop the Fire Nation and have lost the game.
A co-op card and dice game for 1-5 players who take command of Avatar Aang, Katara, Sokka, Toph and Zuko as they fight back against the Fire Nation to restore balance to the world.
Description:
During the first part of the game players will recruit Heroes from the four nations and battle a variety of Villains leading up to the Day of Black Sun, all while advancing their position on the Balance Track, while the Villains advance on the matching Ruin track. When either side reaches the top of their track, the Day of Black Sun event is triggered, giving a significant advantage to the side that reached the top. In the second phase, players continue as before, but must also now fight the Final Battles at Wulong Forest, the Fire Nation Palace, and Ba Sing Se in an attempt to end the Hundred Year War. Players that stay ahead of the Fire Nation and succeed in all three battles will win the game. If any one team is completely defeated, or if 10 or more total Heroes are defeated, the players cannot stop the Fire Nation and have lost the game.
A co-op card and dice game for 1-5 players who take command of Avatar Aang, Katara, Sokka, Toph and Zuko as they fight back against the Fire Nation to restore balance to the world.
Description:
During the first part of the game players will recruit Heroes from the four nations and battle a variety of Villains leading up to the Day of Black Sun, all while advancing their position on the Balance Track, while the Villains advance on the matching Ruin track. When either side reaches the top of their track, the Day of Black Sun event is triggered, giving a significant advantage to the side that reached the top. In the second phase, players continue as before, but must also now fight the Final Battles at Wulong Forest, the Fire Nation Palace, and Ba Sing Se in an attempt to end the Hundred Year War. Players that stay ahead of the Fire Nation and succeed in all three battles will win the game. If any one team is completely defeated, or if 10 or more total Heroes are defeated, the players cannot stop the Fire Nation and have lost the game.
Explore new worlds, investigate alien artifacts and technology, go where no-one has gone before. Warning, violence.
Description:
Answering a distress call and an alien signal in the Shackleton Expanse, the starship crew will search for survivors, out maneuver enemies, and explore alien technology to save the lives of colonists.
Explore new worlds, Investigate alien artifacts and technology, Go where no-one has gone before. Warning, violence.
Description:
Answering a distress call and an alien signal in the Shackleton Expanse, the starship crew will search for survivors, out maneuver enemies, and explore alien technology to save the lives of colonists.