A worker-placement board game where each player is trying their best to rid the star system of Trobils (space pests).
Description:
You play a Trobil Hunter - flinging the space vermin into the star, and dealing with unsavory folk just to get the job done. For every Trobil card you capture, you gain victory points. The player with the most points at the end wins.
A worker-placement board game where each player is trying their best to rid the star system of Trobils (space pests).
Description:
You play a Trobil Hunter - flinging the space vermin into the star, and dealing with unsavory folk just to get the job done. For every Trobil card you capture, you gain victory points. The player with the most points at the end wins.
A worker-placement board game where each player is trying their best to rid the star system of Trobils (space pests).
Description:
You play a Trobil Hunter - flinging the space vermin into the star, and dealing with unsavory folk just to get the job done. For every Trobil card you capture, you gain victory points. The player with the most points at the end wins.
A worker-placement board game where each player is trying their best to rid the star system of Trobils (space pests).
Description:
You play a Trobil Hunter - flinging the space vermin into the star, and dealing with unsavory folk just to get the job done. For every Trobil card you capture, you gain victory points. The player with the most points at the end wins.
A worker-placement board game where each player is trying their best to rid the star system of Trobils (space pests).
Description:
You play a Trobil Hunter - flinging the space vermin into the star, and dealing with unsavory folk just to get the job done. For every Trobil card you capture, you gain victory points. The player with the most points at the end wins.
A worker-placement board game where each player is trying their best to rid the star system of Trobils (space pests).
Description:
You play a Trobil Hunter - flinging the space vermin into the star, and dealing with unsavory folk just to get the job done. For every Trobil card you capture, you gain victory points. The player with the most points at the end wins.
Some burglars stole a dangerous magical artifact and took it to an apartment inside 407 Zigler Drive. The owner wants it back before the burglars activate it. It's go time!
Description:
Alora Breccan collects magical artifacts. Yesterday, some burglars broke into her penthouse apartment, killed her pet parrot Rodney, and stole a magical iron flask. Ms. Breccan isn't sure what's inside the flask, and there's no telling what will happen if it's opened. A private eye tracked the burglars to an apartment building located at 407 Zigler Drive. Now, Ms. Breccan needs someone to go inside, find the burglars, and retrieve the magic flask before they crack it open and unleash something terrible. That's where you--a mercenary--come in! If you get the flask back, you can expect a big payday.
You will be dispatched to determine the cause of the loss of communication with a top-secret underground facility.
Description:
You and your team are dispatched in the middle of the night to a remote location. We have lost communications with a top-secret facility. Your mission: enter the facility, determine the cause of the communications loss, and resolve the situation. Are you and your Section 13 team up to the task?
Agents of the Dark One have been kidnapping locals from a secret location…secret, no more! An adolescent managed to escape and has led your group to its entrance.
Description:
Prepare you light and your sword and pray you are able to bring back the prisoners alive. 11th level pre-gens provided (experienced players preferred).
A coop deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending.
Description:
Each round, the players and the Boss will take turns in a random order. During a player’s turn, they will be able to acquire Fuel, Tech, and Weapons from the supply, equip and attack with those Weapons based on the number of slots they have, gain new slots, power up, and use their special ability. All four of the Bosses in this game have their own decks and abilities, and will require a different strategy to be defeated.