Delve into the challenges of the illustrious Crawl! The wizard Oggo created the Crawl to test would-be heroes. Now it is your turn! Can you survive the dangers that lurk below?
Delve into the challenges of the illustrious Crawl! The wizard Oggo created the Crawl to test would-be heroes. Now it is your turn! Can you survive the dangers that lurk below?
Delve into the challenges of the illustrious Crawl! The wizard Oggo created the Crawl to test would-be heroes. Now it is your turn! Can you survive the dangers that lurk below?
Delve into the challenges of the illustrious Crawl! The wizard Oggo created the Crawl to test would-be heroes. Now it is your turn! Can you survive the dangers that lurk below?
Delve into the challenges of the illustrious Crawl! The wizard Oggo created the Crawl to test would-be heroes. Now it is your turn! Can you survive the dangers that lurk below?
Delve into the challenges of the illustrious Crawl! The wizard Oggo created the Crawl to test would-be heroes. Now it is your turn! Can you survive the dangers that lurk below?
Delve into the challenges of the illustrious Crawl! The wizard Oggo created the Crawl to test would-be heroes. Now it is your turn! Can you survive the dangers that lurk below?
Delve into the challenges of the illustrious Crawl! The wizard Oggo created the Crawl to test would-be heroes. Now it is your turn! Can you survive the dangers that lurk below?
It's Devil's Night in the Motor City. Will you join the Crow and his friends to protect the city, or does the Motor City Gang entice you to burn it all down?
Description:
A board game with two very different side. Players take on the role of either the Motor City Gang's Street Demons and Lieutenants to burn buildings and cause havoc or as the force of righteous vengeance, The Crow, protecting buildings and hunting the gang one member at a time. Join the Upper Deck Gaming Crew and game designer Super Awesome Games on Twitch.tv/upper_deck as they give insights to the game's creation while they play the game.
When you picked up the shipwrecked mutt and transported him back to Waterdog Port, you thought you were a Good Dog, an Excellent Cat for having helped a soul in need.
Description:
When you picked up the shipwrecked mutt and transported him back to Waterdog Port, you thought you were a Good Dog, an Excellent Cat for having helped a soul in need. He left you a small red globular gem as thanks, no bigger than a small berry - when you held it to the sky, it shows a deep red color, warm to the touch. Then it throbbed in your paw, and suddenly you and the rest of the crew of the Uninvited Guest doubled over in pain, vision swimming red, hearts skipping several beats. When you came to, the gem gleamed warm in your paw, the size of a walnut. No merchant will buy it, and every time the crew has cast it into the Acid Sea, you've found it within the hour resting on top of the Navigator's stack of charts. There's only one thing to break the Curse - to give the Heart back - and only Captain Hook-Worm knows the original home of the Stolen Heart.